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I see making games as an art, which would barely pay. There's a reason why they call most artists starving artists. My path to being able to practice this art
by chii 4y ago
I see making games as an art, which would barely pay. There's a reason why they call most artists starving artists.
My path to being able to practice this art is to first reach financial security via a traditional job in tech. The pay in tech is pretty good all things considered, and at the same time you can train your engineering prowess.
You save, invest and move up the corporate ladder (or move jobs often) to ensure your pay is high, and do it for 10-15 yrs. Couple with making sure you don't overspend on consumption (a sacrifice you will have to make for the sake of your art later), you should be able to reach financial security before you're 35-40: a couple million in income-generating investments of various forms (like stocks/bonds/real estate).
Then you basically "retire" from tech, and focus on the game and live off your investment income. Don't expect this game to be commercially viable of course - it's your artistic output, not meant to sustain your livelihood. Then you keep doing it until you get sick of it, or truly retire as you get too old to type.
- paulryanrogers 4y agoAlso keep in mind that if you want a life partner and kids then the retire-early threshold is much higher. (Unless your partner doesn't want kids or is already wealthy.)