4 ms·
Yeah, I really don't think people understand how critical the reprojection is. A lot of folks, apparently Karl Guttag included, think that the resolution of the
by Zee2 4y ago
Yeah, I really don't think people understand how critical the reprojection is. A lot of folks, apparently Karl Guttag included, think that the resolution of the passthrough is the most important factor for usefulness. And/or that the resolution of the cameras is even directly related to the quality of the passthrough to begin with! The pixel count is just one of the dozens of quality metrics, and is arguably actually one of the less important ones.
I also can't tell if KGuttag believes that you can simply pass the video feed through to the user and not have an absolute usability disaster. His paragraph about the "pyrrhic victory" sort of implies that not preferring depth-correct scene reprojection was an option. In my experience, that is absolutely non-negotiable in terms of shipping a device that's usable to the majority of consumers.
Another reason why folks also don't understand why passthrough is so energy intensive. You're also running an entire additional pass of steresocopic spacewarp on what is essentially four different camera feeds, on an incredibly high resolution scene reconstruction/SLAM mesh.
- ncr100 4y agoPost to his blog if you want an answer - he responds