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Agree with this. I'm a huge proponent of static typing systems and good languages, so seeing Godot create their own language was a huge sticking point for me -
by johnfn 4y ago
Agree with this. I'm a huge proponent of static typing systems and good languages, so seeing Godot create their own language was a huge sticking point for me - I even created a typescript to gdscript compiler! But after a while, I realized that GDScript was remarkably productive, even though it lacks a lot of the bells and whistles that I'm accustomed to.
- still_grokking 4y agoFor a dynamic DSL GDScript is OK-ish. But dynamic languages are a big horror when it comes to bigger projects. Especially when things get "reworked" heavily the whole time (as not uncommon with especially games).