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I remember that Doom had IPX network support but not IP. My roommate and I first played each other with a serial cable and null modem adapter. It look like TC
by lizknope 4y ago
I remember that Doom had IPX network support but not IP. My roommate and I first played each other with a serial cable and null modem adapter. It look like TCP/IP support came later.
https://www.gamers.org/dhs/helpdocs/inetdoom.html https://www.gamers.org/dhs/helpdocs/inetdoom.html
- sbuttgereit 4y agoSome of the first LAN parties I participated in included Doom over IPX, using 10BASE2 ethernet adapters... in fact I just now put a BNC connector from those days down on my desk. Ah simpler times... or were they :-)
- nradov 4y agoThe first version of Doom caused IPX network meltdowns because it used the broadcast address on every Ethernet packet, thus triggering a huge number of interrupts on every node. https://twitter.com/ID_AA_Carmack/status/1262538074610978819 https://twitter.com/ID_AA_Carmack/status/1262538074610978819
- TedDoesntTalk 4y ago> Ah simpler times... or were they :-) No, definitely not simpler. Different problems for sure, but not simpler.
- hestefisk 4y agoAh yes, the memories of early LAN parties before switches and cat5. You would configure a network with 5(0?) ohm terminators in both ends. When someone had to leave had to break the bnc wire and start all over. It could really hurt is you disconnected the network and touched the centre of the coax cable. I grew up with token ring/ AS400 / OS2, so NetWare was always foreign and exotic to me.
- BuildTheRobots 4y agoI'm semi convinced Red Alert 2 was IPX/SPX only for LAN gameplay, but I might be remembering this wrong.
- t0mas88 4y agoYes I think it was. But back in those days enabling ipx on Windows was just a checkbox in the network settings so it wasn't hard to use it for lan parties.