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> on an ICE car when I'm confronted with, say, the same clunky dashboard nav system, it seems more frustrating that, year after year, it's still just as bad I
by logifail 4y ago
> on an ICE car when I'm confronted with, say, the same clunky dashboard nav system, it seems more frustrating that, year after year, it's still just as bad
I drove my first ICE vehicle for almost 10 years. The driver experience was exactly the same in year 9 as it was in year 1. The replacement is currently in year 7. It's the same as it was in its year 1.
Q: Why would that be frustrating?
- notahacker 4y agoIt's just not as much fun when you're not renting your UX so next year could bring you better collision avoidance or require you to pay for an upgrade to continue to be able to recline your seats
- logifail 4y ago> better collision avoidance Mark I eyeballs still in use here, touch wood they're apparently still working ok. Was driving round greater Innsbruck in the snow 10 days ago, someone was coming downhill on a snowy sidestreet too fast and out of the corner of my eye I clocked they weren't going to be able to stop, yanked my wheel left, I slid(!) out of my lane into the oncoming lane (happily empty) and the unlucky driver slid out over the white line right into the space my vehicle would have been in. Talk about adrenaline rush :(
- Dylan16807 4y agoDid you have a touch screen? Or a screen that controls any part of the car? The frustration is that those tend to have awful interfaces, with extra frustration that they could be fixed but don't get fixed. If you had normal buttons then there wasn't anything to get annoyed with in this way in the first place, so it didn't need updates.
- bumby 4y agoGiven that this is a fairly common sentiment, it’s a bit wild to me that SpaceX uses touch screens to control almost everything in their Dragon capsule.
- frosted-flakes 4y agoIt's a different environment. Astronauts are passengers, not drivers, and they rarely need to make sudden actions while multi-tasking the way car drivers do. If they made all-glass cockpits for fighter jets I would agree with you, but they don't.
- bumby 4y agoThis isn’t a very accurate take, anymore than an airline pilot is a passenger. There’s an reason why the first astronauts to fly in it were military pilots. Dragon has a manual mode that requires an astronaut to control the vehicle for safety reasons. I’m not aware of any human-rated NASA software that doesn’t also require a human in the loop to meet the required safety thresholds.
- raisedbyninjas 4y agoModern cars have much more features and tech than older cars. UX on a decently designed 30 year old car couldn't be improved much. While my current car is nice, I'd appreciate automatic wipers and Bluetooth that were more reliable. The voice recognition and navigation wasn't cutting edge the day it left the factory. There are a few behaviors of the automatic climate control that need improving too.
- wpietri 4y agoThe distinction I'm drawing is that we expect software to improve. My first car had no software, so I didn't expect anything to get better. But the most recent thing I drove frequently had significant amounts of software, especially the touchscreen that did audio and navigation. Even when it first came out it was not very good software, so it was the kind of thing I'd want to get better. And 5 years later, having watched all the rest of the software in my life improve, the flaws were ever more grating.
- wpietri 4y agoAnd I should add that I suspect there's a technology stage issue here. If you look at a model T dashboard, the controls were by modern standards terrible. All of us are used to cars where they spent decades refining physical controls, all of which were pretty uncomplicated compared to what we routinely expect software to do. So it's reasonable to me that if we count the number and severity of driver experience issues, the graph bottoms out sometime in the mid-1980s (1986 being the first time they put touch-screens in cars).