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I've actually implemented the Game of Life in Doom engine. But I've used a significantly stronger "computation model" - Boom engine, which provided scrolling fl
by pwiecz 4y ago
I've actually implemented the Game of Life in Doom engine.
But I've used a significantly stronger "computation model" - Boom engine, which provided scrolling floors, and more actions being possible to be triggered by monsters.
It sound like an interesting exercise to make a vanilla-compatible variant of the map.
You can find the post about it here: https://www.doomworld.com/forum/topic/131881-conways-game-of-life-in-boom/ https://www.doomworld.com/forum/topic/131881-conways-game-of... and the code: https://github.com/pwiecz/conway.wad https://github.com/pwiecz/conway.wad
- justsomehnguy 4y ago> provided scrolling floors Duke3D's Build Engine?
- pwiecz 4y agoBoom is "just" pure Doom + some static limits being raised, and a few new types of floors and lines (plus a few other smaller changes) :)
- justsomehnguy 4y agoI understand that, but it's more a question of/if using a vanilla engine