3 ms·
I'm developing game engine + game and since several months I use the QOI format. This format is amazing in my situation: I can load the textures much faster com
by gregp87 4y ago
I'm developing game engine + game and since several months I use the QOI format. This format is amazing in my situation: I can load the textures much faster compare to PNG. Generally, it is 2-3 times faster even if the size on disk is 1.5x-2.5x larger.
Note: I use a NVME disk and I'm not sure my statement is still true on less performant hard drive.
- ninepoints 4y agoWhy are you using PNGs as a texture format? Generally, you'll use BC textures for the most part, or barring that, your images will be compressed as part of your archive format with some sort of super-compression algorithm that compresses the pakfile block-by-block. Perhaps you're referring to your texture compression/conversion pipeline which ingests PNG from your DCC tool of choice?
- Dylan16807 4y agoTry Zstandard. It can decompress about four times as fast as zlib, so it should do very well on PNGs. Also give LZ4 a shot.