3 ms·
For gaming, this is obviously a no-go. But for bunch of AI/ML related workloads, it might make perfect sense.
by capableweb 4y ago
For gaming, this is obviously a no-go. But for bunch of AI/ML related workloads, it might make perfect sense.
- Melatonic 4y agoFast ethernet is getting cheaper than ever - you can easily get 10gb on consumer gear or even 20 and used hardware on I believe 40 or maybe 100 is getting pretty affordable.
- wolrah 4y agoIn my experience 40G gear can often be had for cheaper than 10G. I have a pair of Mellanox 40G Infiniband cards that cost me about $20 each on ebay and could be turned in to Ethernet cards with a few commands.
- bob1029 4y agoNot so sure about no-go. The amount of GPU latency in modern AAA titles already approaches 20+ms in the most egregious cases. Unless there is a need to evict all gpu memory on every frame, I think it is feasible to game on GPUs that live across a very fast LAN.
- miovoid 4y agoOutput screencast could be encoded right in GPU pipeline
- canadacow 4y agoHere is a video of DOOM 2016 running at 60 fps. https://discord.com/channels/755570806397993111/755570806397993114/1048313079563296808 https://discord.com/channels/755570806397993111/755570806397...
- kevingadd 4y agoGPUs usually run on big command buffers that are generated in a streaming fashion and then submitted at specific points, so it's theoretically possible that a game could hit 60fps this way. You'd just be eating extra latency between command buffer submission and actual rendering.