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I just... what you define as fun isn't apparently what others define as such, at least when it comes to voting with their dollars. I can't understand folks who
by SpeedilyDamage 4y ago
I just... what you define as fun isn't apparently what others define as such, at least when it comes to voting with their dollars.
I can't understand folks who don't understand this concept. You are not the only opinion in this world, and the media and critics are incentivized to create drama.
Doom Eternal came out in 2020, and LoL is one of the most popular games of all time. SC2 just released a huge patch that revamped a lot of balance issues that had cropped up over the past decade...
Gaming has never been more diverse and well funded. It's wild to me that you see the huge selection you've got available to you and could possibly believe we're in anything but the best gaming era of all time right now.
- whatshisface 4y agoPeople vote with their dollars against their own best interest all the time - typical examples include narcotics (don't take that comparison for more than I meant it to be, it's just an example of how people buy "fun stuff" that they objectively should not) and in-app purchases in cheesy mobile games. Profit motive can only guide profit seeking companies to serve people's happiness to the extent that people can exert self control, and that doesn't work very well.
- p3rls 4y agoYou are confusing happiness with something else. The problem of language dominates these conversations, and by not being careful you risk being refuted by Plato's Socrates 2500 years ago in the Meno among other things.
- whatshisface 4y agoYou could substitute almost any definition of happiness in my comment and the argument would still work.
- HWR_14 4y agoI don't remember anything Plato said refuting what the GP said.
- shrimp_emoji 4y agoIt's kind of unsubstantiatable, but I think capitalism is fundamentally a poor fit for "high quality art". The gaming industry is experiencing the same hyper-commercialization that the movie industry has experienced. You can argue that the super hero movies of today and the remakes are "better" than older movies on the best objective metric we have (how much revenue they generate), and that we're in "the best era of film of all time" right now, but... I don't know who truly believes that, subjectively. :p It feels wild to believe that. I certainly don't, and I don't for gaming either. Funny story: I got Doom Eternal about a year after it came out. I needed to make an account, even though I only play singleplayer. When first opening it, I got bombarded by pop-ups from a dozen DLC and update cycles, like a little history of its updates thus far. I cringed at the social media-like network integration stuff in the main menu. I play for a few days. On like the fourth day, when opening the game, this pop-up appears in-game, but it's empty. It's like some network notice, but it's broken. The pop-up is blank. There's no way to get past it. Nothing helps. The game essentially bricked itself via its own botnet bloatware (a thing an older game would never do). Apparently, it happens to console and PC users alike, and there was no solution around it. It's as if it accidentally ripped you, the user, off, in that a digital product just stopped working. (Let's not even mention the plight of future gamers trying to simulate the always-online DRM so they can play it in an emulator. Hey--at least Bethesda removed the kernel-level anticheat following backlash, allowing the game to run on Linux again!) Luckily, even though I was past the usual playtime limit, Steam gave me a full refund. :D Also, Diablo Immortal is probably more profitable than all the previous Diablo games put together, and I'll leave it to you to decide if that's a case where profitability or even popularity maps with whatever we truly mean by "quality".
- leetcrew 4y ago> The gaming industry is experiencing the same hyper-commercialization that the movie industry has experienced. I agree, a lot of parallels can be drawn between modern AAA games and superhero movies. the quest to reach the largest market has resulted in products without much in the way of nuance or new ideas. this is kinda what you have to do if you're going to spend $250mm on a game or movie. even achieving wide appeal within a single large country isn't enough to reliably make that back; you have to make something appealing (or at least inoffensive) to most of the world. at the same time, I think you are missing just how much the gaming market has expanded since 10-20 years ago. while very successful for their time, games like halflife are very niche by today's standards. there's no like-for-like comparison between cod:mw2 and a game from the early/mid 2000s. if you expect AAA games in 2023 to scratch the same itch as they did back then, you will surely be disappointed. they aren't designed for the same audience. but by and large, more money is available to fund development for all sorts of games today. concepts that would have been a janky mod for some other games ~20 years ago are full-fledged titles of their own now. ymmv of course, but I find that when I lose the expectation for modern AAA-level graphics, there are tons of great new games available in recent years.
- cogman10 4y ago> I can't understand folks who don't understand this concept. Ok, very simple example, are slot machines fun? I think anyone can objectively look at a slot machine and say "no, that's really not fun". Yet, people spend their entire retirements on slot machines. People DIE pumping quarters into a slot machine. People wear diapers to slot machines. Slot machines are HIGHLY profitable for casinos (which is why they have them). Fun and profit are not the same thing. Some games, such as Diablo Immortal, have realized that addicting is more profitable than fun. The entire game industry has learned that if you randomize rewards (loot boxes) you can trigger addiction without having a fun game. > You are not the only opinion in this world I'd look into the mirror before giving this advice. I realize that some people find gambling fun. Whatever floats your boat. But I also realize that there is such a thing as gambling addiction and it is highly profitable.
- MichaelZuo 4y agoWho gets to define 'fun'?
- cogman10 4y agoAnything can be fun to anyone, fair enough. That said, I reject a definition of fun that involves how profitable something is because of the slot machine example. If fun is anything, it's not getting a diaper rash while going broke.
- MichaelZuo 4y agoWhat if fun is not 'anything'? i.e. if it were just electrical impulses going back and forth?
- cogman10 4y agoThen it isn't anything. What's your point?
- 4y ago
- ferrumfist 4y ago> SC2 just released a huge patch that revamped a lot of balance issues I feel like tossing in a patch from SC2 as an indicator that it's actively being supported is a little misleading. SC2 had the opportunity to compete with LoL and Dota2 for viewership but Blizzard made a LOT of mistakes with the first expansion that alienated players and sent them to LoL, Dota2, or CSGO. Their game design philosophy and slow patch rhythm sabotaged the momentum that the pro scene had been building (warp gate tech, infinite value units like Brood Lords and Swarm Hosts, frontloading all Terran power into Stim units, etc). They also catered the ladder experience solely for competitive players, they didn't introduce many (if any) casual-friendly modes until far too late.
- sylens 4y agoThey also broke SC2 into three $60 boxes products, segmenting the multiplayer each time, right at the dawn of the free to play MOBA era on PC. My entire SC2 friend group ditched Heart of the Swarm for League of Legends and never looked back. Wings of Liberty was a great time, though.
- quartesixte 4y agoThat triple expansion pack model tanked SC2. But also, just not being able to play cooperatively with friends was the final death knell. SC was designed for an era where you played alone and then you played against others who played alone because there weren’t a lot of anyone playing SC or anything really. LoL unlocked an entire demographic of kids who wanted to play with friends. A great explosion in online VC tech helped foster this and the rest is history. Gaming is now a social activity and all the top sellers right now effectively leverage this.