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I'm almost too afraid to ask, but is WebGL rendering really necessary for displaying an interactive 2D vector map as opposed to using SVG or Canvas? Is it, bec
by lagrange77 4y ago
I'm almost too afraid to ask, but is WebGL rendering really necessary for displaying an interactive 2D vector map as opposed to using SVG or Canvas?
Is it, because sth. like a full street network layer would degrade performance too quickly?
- bdon 4y agoIf you want to display infinite fractional zoom levels, WebGL is mandatory. That's what most consumers will expect from a high fidelity map application, because that's the way Google and Apple Maps work.
- basicplus2 4y agoHigh Fidelity.. Pity their road names don't zoom up to some degree.. it is so hard to read the road names, that as an old bugger i need a magnifying glass..
- spiekerooger 4y agoNot vector but raster with leaflet: would https://www.osmap.uk/larger-text/ https://www.osmap.uk/larger-text/ (as an example) help in reading road names?
- lagrange77 4y agoInfinite fractional zoom levels, right thanks.
- Aeolun 4y agoI think running stuff like that on the GPU is just more efficient than running it on anything else.