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VR gaming also suffers from having a stationary gamer. Sitting still and looking around only really works for certain game types. If I’m always looking forward,
by lumost 4y ago
VR gaming also suffers from having a stationary gamer. Sitting still and looking around only really works for certain game types. If I’m always looking forward, how is VR adding to the experience?
- lukeschlather 4y agoBeatsaber and other rhythm games are very dynamic. I think the problem is more that the things I would want to work well in VR don't always work well. (But there are probably lots of amazing dynamic things like Beatsaber I never would have thought of.)
- pharmakom 4y agoIn beat saber you don’t need to walk around the, the targets come to you. It’s very static in that sense.
- int_19h 4y agoImmersion. I know it doesn't sound like much, but the hindbrain doesn't care. There's an unofficial third-party mod for GTA 5 that adapts it into a VR game. Even though you still use keyboard and mouse to actually move around, and so gameplay-wise it's the same game, it feels much more intense. Oh, and the ability to actually aim down sights in a way that no screen can simulate is awesome (and I'm looking forward to games like Arma pushing this even further by accounting for focus distance etc).
- rpdillon 4y ago90% of my VR gaming is standing up. Resist, Beat Saber, Pistol Whip, Walking Dead, Zombieland, Shadow point, Until You Fall, Racket NX, and Kingspray are all 'stand and move around' games for me. I feel like your statement is reversed: flat-screen gaming suffers from having a stationary gamer. VR is freeing, assuming you have an area to move around in. Until You Fall is pretty wild when you have a 15x15 space to play in.