4 ms·
That statement is way too definitive. VR gaming and sales are low because content is low. It's plagued with the cold start problem of all new platforms where pu
by belval 4y ago
That statement is way too definitive. VR gaming and sales are low because content is low. It's plagued with the cold start problem of all new platforms where publishers won't target VR because it's a small market, and VR won't grow because the game selection is very limited. When a major publisher pushes something to VR, it's usually an half-assed port that fail to leverage the completely different user interface.
If we had 5 games with the polish of Half-life Alyx in VR the sales would probably be higher, but as it is we don't so everyone I know with a headset enjoyed that one game then promptly put their headset back in storage and only take it out for the occasional beat saber game.
- lumost 4y agoVR gaming also suffers from having a stationary gamer. Sitting still and looking around only really works for certain game types. If I’m always looking forward, how is VR adding to the experience?
- lukeschlather 4y agoBeatsaber and other rhythm games are very dynamic. I think the problem is more that the things I would want to work well in VR don't always work well. (But there are probably lots of amazing dynamic things like Beatsaber I never would have thought of.)
- pharmakom 4y agoIn beat saber you don’t need to walk around the, the targets come to you. It’s very static in that sense.
- int_19h 4y agoImmersion. I know it doesn't sound like much, but the hindbrain doesn't care. There's an unofficial third-party mod for GTA 5 that adapts it into a VR game. Even though you still use keyboard and mouse to actually move around, and so gameplay-wise it's the same game, it feels much more intense. Oh, and the ability to actually aim down sights in a way that no screen can simulate is awesome (and I'm looking forward to games like Arma pushing this even further by accounting for focus distance etc).
- rpdillon 4y ago90% of my VR gaming is standing up. Resist, Beat Saber, Pistol Whip, Walking Dead, Zombieland, Shadow point, Until You Fall, Racket NX, and Kingspray are all 'stand and move around' games for me. I feel like your statement is reversed: flat-screen gaming suffers from having a stationary gamer. VR is freeing, assuming you have an area to move around in. Until You Fall is pretty wild when you have a 15x15 space to play in.