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Designers figured out that it's hard to make physics-based gameplay that's fun and interesting and doesn't break the game in various ways. Physics-driven games
by brundolf 4y ago
Designers figured out that it's hard to make physics-based gameplay that's fun and interesting and doesn't break the game in various ways. Physics-driven games in the HL2 style are then almost their own genre - it has to be a conscious design choice - so most games don't try to make complex physics core to gameplay, they just use it as window-dressing. There's a lot of impressive window-dressing these days! But I don't think that's what you're talking about
Zelda Breath of the Wild is a recent example where the designers went all-in on physics-based gameplay and did an amazingly impressive job with it. But the hard part wasn't the technology, it was everything else.
- georgeecollins 4y agoAlso realistic physics is very hard on multiplayer. The more detailed the simulation the more data you have to keep in sync.
- RunSet 4y agoThese are practically ancient in internet time but they are good examples of physics-based gameplay. https://jet.ro/dismount/ https://jet.ro/dismount/
- Rodeoclash 4y agoSeeing that just dredged up some ancient memories