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This just isn't true, optics really do work, the focal point is not close to your face and it doesn't feel or effect you like the screen is close to your face i
by gpm 4y ago
This just isn't true, optics really do work, the focal point is not close to your face and it doesn't feel or effect you like the screen is close to your face in anyway.
- lm28469 4y agoI'd give all my belongings to anyone who can work full time for a year with a VR headset instead of screens and who wouldn't complain a single time about it I've used VR headsets, nothing is comfortable after even an hour of use, we're just not designed for that
- mellosouls 4y agoSee the article linked in my comment - before you first posted here - for information on who to send your belongings to.
- terafo 4y agoI don't think it is possible to not complain about ANY modern development system a single time in a year.
- zmmmmm 4y ago> I've used VR headsets, nothing is comfortable after even an hour of use, we're just not designed for that There seems to be something specific about VR that invites people to vastly over-extrapolate their personal experience. I find it really difficult to believe you've tried the Quest Pro or NReal Air [0]. Current hardware have lots of other flaws but what you mention (comfort) is mostly solved for most people (there are always exceptions). [0] https://www.nreal.ai/air/ https://www.nreal.ai/air/
- gpm 4y agoTo clarify my post, I was not trying to claim that the current vr headsets are comfortable, just that it isn't remotely like having a screen inches from your face.
- abeyer 4y agoMay not be for you, but personal experience and hearing stories from others makes it clear this is far from universally true. I used a Quest 2 once at a conference exhibit booth demo -- so maybe 10 mins max in the headset, probably less -- and it left me dizzy, disoriented, and unable to focus my eyes correctly for at least as long after taking it off. Had to sit on the floor in the exhibit hall to clear my head.
- isoprophlex 4y agoA friend showed me his VR setup. For me, 30 seconds of wearing that headset in a flight sim meant 30 minutes of fighting against nausea. It was quite hilarious how badly my body reacted to it.
- lovehashbrowns 4y agoThat's how it felt for me as well the first time I got a VR headset. Felt super sick within like a minute or two of trying it. I actually felt stupid for going with the hype. I gave it another go anyway and my body started to adjust to it, though. After a few days of playing Blade & Sorcery I was no longer getting sick at all. My eyes would still feel weird after a gaming session, though. B&S is such a fun game, btw. It's one of the weirdest stress reliever games I've ever played.
- janoc 4y agoThat's likely the flight simulator application causing it, not the VR headset. Those things are extremely performance intensive even without VR, with VR it gets only that much worse. Unless the application & the setup is very high end and extremely well tuned, it is going to be a barf fest due to lag, poor frame rate and other issues. Your friend is likely used to it (most people lose the feeling of nausea and motion sickness over time) but for you it was likely too much. Ask your friend to show you some of the basic demos that came with the headset they have. I bet you will have much better time.
- janoc 4y agoIf you were unable to focus your eyes properly afterwards it means the headset you have tried has been likely poorly adjusted and/or damaged. Typically the interocular distance was likely set incorrectly for you (there is a slider on the headset physically moving the displays & lenses), forcing your eyes to strain in order to see clearly. Another aspect causing discomfort is for the headset lenses to be sweaty/greasy/fogged up slightly - again very common when doing mass demos on exhibit floors ... The dizziness and disorientation depend very much on the content you are working with. This is not universal! So the fact that some demo you have tried made you very dizzy and feeling uncomfortable only means that that demo was poorly made and not that all VR content will feel like that. In addition, the feeling of dizziness and motion sickness will diminish over time for most people. So don't judge the entire concept on your poor 10 minutes experience that you had in less than ideal conditions. (I have worked over 20 years on VR/AR, both as a researcher and commercially)