4 ms·
Yes and no. I believe it's called foveated rendering where eye tracking is used for adaptive rendering, which allows for high performance without any perceptio
by skhameneh 4y ago
Yes and no. I believe it's called foveated rendering where eye tracking is used for adaptive rendering, which allows for high performance without any perception of degradation.
- ncr100 4y ago2.5 - 3.5x fps with these optimization tricks, according to Unity GDC talk.