5 ms·
There's a non-trivial chance that there is a reality distortion field around VR due to FB investment levels. What if there is no future once FB pulls the plug?
by lumost 4y ago
There's a non-trivial chance that there is a reality distortion field around VR due to FB investment levels. What if there is no future once FB pulls the plug? I barely even hear about enthusiasts using VR.
- rcarr 4y agoOne lad who works at a Subway near me absolutely loves VR and talks to me about it every time I go in. But he uses Valve hardware and says he wouldn’t go near Meta stuff with a barge pole.
- thatguy0900 4y agoI bought the original steam vr headset when it came out far before FB. Reality is there is only a handful of vr games that are really worth the entry price. Beat Saber is the only one I find myself going through the hassle of hooking the thing up regularly for. The Google vr movies are a great experience though to watch people play who have never used a vr headset. Watching my parents in those movies was like watching a kid play with his first toy. If you made something like a Pixar movie with the ability to freely move around the scene, I could see that being a humongous hit with children.
- theGnuMe 4y ago> If you made something like a Pixar movie with the ability to freely move around the scene, I could see that being a humongous hit with children That's a great idea.
- thatguy0900 4y agoIt's pretty crazy to me that meta can dump a billion a month into vr without even trying that, frankly
- lumost 4y agoYeah honestly this idea would potentially make me look twice. 3d movies were big for a reason. VR movies could be huge, pre-rendering could avoid many of the hardware/resolution challenges.
- LegitShady 4y agoAs time goes on more and more interesting high quality experiences come out. And more current vr headsets like the quest 2 can play many games without 'hooking up' anything. When VR was pretty new lack of entertaining content was a thing, but I don't think you can say that today.
- BearOso 4y agoI think it's the same problem as 3D TV. There's a novelty, but actually using the tech is straining. With 3D TV your eyes hurt a lot. With VR... your eyes hurt a lot, and you have this cumbersome device on your head. A problem with VR I see for myself is that it encompasses your entire focus. With traditional viewing devices I'm not locked in to one activity, I can multitask. The headsets are claustrophobic and limiting. And all that's after they fix the problem of high prescription lenses, which I think is insurmountable.