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I personally think that the AR/VR will have a big market in the future. The question really is, how far away? 5 years? 10 years? 15 years? And will Meta be one
by HeckaSmart 4y ago
I personally think that the AR/VR will have a big market in the future. The question really is, how far away? 5 years? 10 years? 15 years? And will Meta be one of the winners when it's all said and one?
Meta is hellbent on creating a platform so they can be the iOS/App Store instead of just an app.
The stock is sliding because we're entering/in a phase where raising money is hard and cash is king. Companies are trying to pull back on investments and bets that might or might not pay off. Meta just told Wallstreet that it doesn't plan to pull back on Metaverse spending in 2023.
- adamsmith143 4y agoThe problem for Meta is that it's almost certainly not going to look like what they're selling with their Metaverse which is some kind of Second Life knockoff. They went all in on a failed plan.
- wollsmoth 4y agoWell if all the end up with is the best hardware that's definitely going to be worth something. But what they really want is the app that people spend all their time on.
- HeckaSmart 4y agoWhat they really want is to be the iOS and the App Store. They don't want to live under Apple and Google's roofs anymore. They want control. And they want to be the one taxing apps 30% instead of Apple and Google.
- throwaway4aday 4y agoMaybe, they do have their own store for VR apps but they also allow you to connect the headset to a gaming PC and use Steam games. They also support OpenXR. So they don't seem to be building a walled garden, more like a garden with a fence you can step over. Maybe that'll change in the future but if it does they'll piss off a lot of their customers and force them to switch to other hardware.
- jokethrowaway 4y agoI think Valve will get the best hw award. They've been consistently the best since the beginning
- HeckaSmart 4y agoI think Apple will come out with the best hardware. Why? 1. Best mobile SoC designs by far. Not even close. 2. Hardware company at heart. Their culture is built for hardware. 3. Way more supply chain and mass manufacturing experience which means cheaper manufacturing. 4. Hardware designed for iPhone, iPad, Mac can be reused for VR/AR which means lower costs and more economy of scale. IE. M2 is used on both iPad and Macs. M2 cores are derived from A15 from iPhone 13.
- bwb 4y agoMy guess is Valve is bought by Apple at some point.
- throwaway4aday 4y ago
- Sohcahtoa82 4y agoUh...are you forgetting that Valve owns Steam? There's no way Valve would ever be sold to Apple.
- bwb 4y agoYa i know, do you think the Gov would not allow it?
- Sohcahtoa82 4y agoNo, I think Valve doesn't want to be bought, whether it's through an acquisition or by IPO. Valve was bootstrapped by Gaben. It doesn't have any investors that want an exit, doesn't need to raise funds, and Gaben is already a billionaire. They have no incentive to sell themselves.
- adamsmith143 4y agoI'm not necessarily buying that Meta is going to have the best hardware.
- propogandist 4y agothe rebranding was to skirt antitrust and regulatory scrutiny. They’re trying to convince regulators and the jury they are a AR/VR company, even though their entire business is (and will be) all funded by ads and data mining.
- cube00 4y agoI still can't see how anyone would want to wear a headset for 8 hours a day to do their job like their promo videos show. Especially an office based job where their promotional videos show someone working with "large virtual screens" in an "ideal workspace setup". Surely most users would prefer actual screens and work without the headset on all day. Maybe the next hot thing is actually bigger and cheaper screens, not VR headsets.
- HeckaSmart 4y agoI don't. I don't even own a VR headset. I tried the Quest Go or whatever it was called back in 2018. It was awful. I returned it immediately. But I can see GenZ or the generation after GenZ embrace VR/AR. It doesn't have to be wearing a headset. It could be glasses when you're not wearing VR. It could be your phone when you're not wearing VR.
- drcongo 4y agoI still can't picture how anyone is supposed to get any actual work done when they've got that thing on.
- deleted 4y ago[deleted]
- nh23423fefe 4y agoI would only want a headset that could give me experiences I couldn't get anywhere else. Being trapped in a box and working sounds like prison.
- cube00 4y agoA prison with sponsored skins for your virtual keyboard and mouse.
- throwaway4aday 4y agoNo one's proposing that, Meta was even showing off custom home environments for the Quest Pro https://mixed-news.com/en/meta-quest-pro-exclusive-home-environment-looks-magnificent/ https://mixed-news.com/en/meta-quest-pro-exclusive-home-envi... and you can use it for any other VR experience that you want.
- ren_engineer 4y agothey should focus on the B2B use cases, the Metaverse is cringeworthy but the virtual desktop stuff I've seen actually makes me consider buying. They just need to show the ROI vs buying multiple monitors, maybe put out some studies showing their VR meetings are more effective than Zoom, show the productivity boost of being able to use VR to tune out distractions in open offices. Get enterprise customers to buy fleets of VR for their employees and then launch some sort of SaaS marketplace for Meta devices and take a cut. Facebook now has their app platform they've wanted Zuck's focus on social is what's ruining it, plus just the optics of him. He needs to disappear for awhile
- deleted 4y ago[deleted]
- throwaway4aday 4y agoWatch the Quest Pro launch, it's very obviously B2B and pretty much exactly what you're describing sales wise.
- grumbel 4y agoThe virtual monitors stuff looks pretty in tiny Internet videos, but doesn't hold up on the actual headset. The resolution of both of the display and passthrough cameras is still abysmal, barely better than Quest2 and a tiny fraction of a real monitor. You can compensate a bit by making the virtual monitors much bigger than a real one, but even that only goes so far. At the end of the day, it's about the same experience as putting a big old 720p TV on your desk. Resolution aside, going with virtual monitors also just shows how primitive the whole thing still is. From a 'workspace in VR' I would expect to get actual window management and UI elements in full 3D space, not just my 2D monitor projected to a virtual rectangle. Microsoft's WMR Portal had that five years ago (not without faults), Meta's attempt feels quite primitive and basic in comparison.
- a4isms 4y agoI agree with you. This very much reminds me of Apple's Newton. It was actually quite amazing given the technical constraints imposed on making something to be shipped in volume, but not only was it underpowered for what it tried to be, the "killer app" for mobile devices would turn out to be wireless internet connectivity, and the world simply wasn't ready for that yet. Apple started Newton development in 1987, killed it in 1997 when Jobs returned, and launched iPhone in 2007, arguably the biggest consumer product hit in history. I'm rooting for Meta's demise, but history shows that it's quite possible for a company to try something, fail spectacularly, but come back and get it right when the universe catches up to the ambition. Then again, Palm launched their first device in 1996, and had a big hit. But by the end of 2011, they were done. There are no guarantees that the company creating a market will be the one to profit from it.
- colinmhayes 4y agoMeta's problem is that mark just told wall st. to fuck off. Every investor is screaming to lower costs and he's raising them. It's not next years profit that investors are scared about, it's their lack of control over mark. This earnings report would mean Mark is fired even if he controlled 40% of the votes, it was that reckless.
- itsoktocry 4y ago>But really it's not next years profit that investors are scared about, it's their lack of control over mark. Yeah, when things were booming no one cared about their class C shares that left control of these massive corporations in few hands. STONKS! I sense that will change.
- nstart 4y agoTo me the issue is that Meta is pushing to attack three challenges at once. On one hand there’s the hardware. Even now, people report motion sickness with the hardware. If you are trying to create a computing interaction medium of the future, these details around accessibility are going to be incredibly important. And I haven’t even mentioned battery life. So meta is working away at this very expensive challenge The second challenge is the interaction model. No one is entirely convinced yet of what interaction with computers should look like in VR. Right now it’s “mouse/touch+windows but in VR. That’s like when TV and cameras first happened and it was theater shows but on the tv screen. So Meta now has to invent or at least shepherd computing integration models and that is also incredibly expensive. And finally there is the metaverse. Technically we all live in the metaverse already. I interact with people I don’t know across forums and social media. I interact with them more than I do with some of the people I know in real life. I play games online which have meta worlds (Minecraft, temtem, and animal crossing for example). I may not have a single game of infinite worlds and meeting places but the concept of a universe within my existing world already exists and it’s served to me by the internet. But Meta wants to make it a ready player one kind of experience where I interact with it through a VR experience. That seems really forced because they are drawing a line in the ground saying that VR is how the metaverse can exist. This is also an expensive bet especially when the interaction model hasn’t been figured out yet. I don’t know where this is heading for meta but their goal of creating the next big computing and interaction platform with app stores that they control instead of apple or google is incredibly ambitious but seemingly poorly executed thus far.
- andsoitis 4y agoI don’t disagree with your overarching analysis, but: > And finally there is the metaverse. Technically we all live in the metaverse already. I interact with people I don’t know across forums and social media. Meta properties are already a huge share of this activity. Think FB, Instagram, WhatsApp, …
- kingkawn 4y agoWhen you don’t have to wear an absurd headset