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As people's lives become increasingly lived through their smartphones, it's getting harder to draw the line between a 'digital good' and a 'real life good/servi
by rahimnathwani 4y ago
As people's lives become increasingly lived through their smartphones, it's getting harder to draw the line between a 'digital good' and a 'real life good/service'.
It seems obvious that Apple shouldn't get 30% of what Amazon charges for a physical book.
It seems obvious that an in-game power-up only exists because Apple created the tools, devices and ecosystem for developers to reach (and monetize) so many users.
But amplifying a social media post isn't so clear (to me at least). It's sort of like an in-game power up, in the sense that there's no marginal cost to the seller. On the other hand, it's also sort of like advertising, which seems to me like a 'real life' thing that has marginal costs (because you need properties on which to post ads).
I don't have a conclusion here. But, if you accept that Apple is entitled to a 30% revenue cut of some category of services purchased and/or consumed within iOS apps, then it's not easy to say exactly what that covers.
- jshzglr 4y agoStupid question but why isn’t there more of a push by meta, twitter and the like to make the Linux phone a reality? I mean how much money do you need to give up through the app stores before it makes financial sense?
- jshzglr 4y agoAnd if it doesn’t make financial sense then maybe 30% is an appropriate figure.