4 ms·
Does anyone know of any good books that teach these concepts ground-up? I would think that this area of graphics would have dedicated books on the topic, but I
by jb1991 4y ago
Does anyone know of any good books that teach these concepts ground-up? I would think that this area of graphics would have dedicated books on the topic, but I have not found any. Color spaces, compositing, linear, srgb, all that good stuff.
- bsenftner 4y agoThe book you want is called within the graphics industry "Foley Van Dam", after the original authors, but the actual title is "Computer Graphics: Principles and Practice". https://www.amazon.com/Computer-Graphics-Principles-Practice-3rd-dp-0321399528/dp/0321399528/ref=dp_ob_title_bk https://www.amazon.com/Computer-Graphics-Principles-Practice... You may also be interested in "ACM: Transactions on Graphics", the Association of Computing Machinery's publication of computer graphics research papers. I suggest going to a University technical/research library, where you should be able to access the collection of issues from the 80's, where the original scan line, ray tracing, CSG, and pretty much every single advanced graphics technique (minus the deep learning) used today is documented by the original innovators. At that same University research library they might have the collected set of course text books (mimeographs and photocopies) used for the 3-day long courses taught at SIGGRAPH every year. These items are invaluable, and I reference them multiple times a year.
- jb1991 4y agoThis is incredibly useful, thank you so much!
- dahart 4y agoI only have 2nd edition of Foley & vanDam’s GCPP, which predates sRGB, I assume the 3rd edition has been modernized? I wouldn’t have thought of this book as the first place to learn color & compositing specifically, but it’s probably decent. I haven’t referred to CGPP much lately, but maybe it has something to do with the time Andy van Dam loaned me one of his swimsuits and it was slightly too small for me. :P
- dahart 4y agoCheck out Andrew Glassner’s Principles of Digital Image Synthesis, it starts with an overview of color. http://www.realtimerendering.com/Principles_of_Digital_Image_Synthesis_v1.0.1.pdf http://www.realtimerendering.com/Principles_of_Digital_Image... Also these days there may be better and more focused resources online if you know where to look. http://poynton.ca/notes/colour_and_gamma/ColorFAQ.html http://poynton.ca/notes/colour_and_gamma/ColorFAQ.html http://www.cvrl.org/ http://www.cvrl.org/ https://www.handprint.com/HP/WCL/color2.html https://www.handprint.com/HP/WCL/color2.html (https://www.handprint.com/CE/book.html https://www.handprint.com/CE/book.html) https://www.realtimerendering.com/ https://www.realtimerendering.com/ http://paulbourke.net/miscellaneous/colourspace/ http://paulbourke.net/miscellaneous/colourspace/ (Old but still useful) The original compositing paper (which didn’t address issues of perception or non-linearity): https://keithp.com/~keithp/porterduff/p253-porter.pdf https://keithp.com/~keithp/porterduff/p253-porter.pdf
- jb1991 4y agoExtraordinary list of resources, thank you!