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Last week I received a badly written, details-lacking requirement to create a site that would take an amount and present a page to pay a tip, either one of fixe
by wruza 4y ago
Last week I received a badly written, details-lacking requirement to create a site that would take an amount and present a page to pay a tip, either one of fixed %, or a custom sum (including url signing, design and actual backend that talks to a payment processor and a client registry). Two hours of express, querySelectors and a page of css later I deployed it to DO Apps (add half an hour if it were a vps with a certbot) and moved on.
I’m looong tired of setting up a scaffold, configuring configs, building builds, componentizing components, zealoting paradigms. If a way is correct, it must be built-in, no-overhead. Feed it to someone else if it takes half an hour only to set up.
- imtringued 4y agoI did that, then I switched to godot and the godot project is further along despite the fact that the site now needs to download 20MB (18MB is the engine itself). Who cares? The only thing that matters is that it works and that people don't have to install it on their computer. A game engine is a good fit for what I'm doing (simulation and 2D visualization) so why bother assembling it out of a dozen hand picked fragile JS libraries just to shave off seconds on something that will be used for tens of minutes once it is started up?