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It's funny, I remember reading somewhere that research on Computer Graphics, rendering specifically, is 'solved' because photorealism had been accomplished. Wh
by antegamisou 4y ago
It's funny, I remember reading somewhere that research on Computer Graphics, rendering specifically, is 'solved' because photorealism had been accomplished.
What had been omitted though was that efficient photorealistic rendering, as well as the visual elements that human perception instantly picks up on such as material(s) translucency, lighting/shadows, and as you've already mentioned animations (and the bigger challenge of facial expressions!) is what everyone's after.
And what we have at the OP is indeed impressive work, which still looks artificial. Contrary to the critique of the comments so far, and outside the graphics research interpretation, this isn't something necessarily negative imo. I like video games that preserve a few elements of non-photorealism.
- fooker 4y agoHuman perception does not pick up bad lighting or shadows, this is a fairly well known fact in the computer graphics world. Sure, you can compare two and tell which one is better but unless it is really bad humans won’t be bothered by it or even explain what’s wrong.