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You do realize, illegal work environments and unreasonable expectations on developers is "best practices" in software development. As a society we need to end i
by bsenftner 4y ago
You do realize, illegal work environments and unreasonable expectations on developers is "best practices" in software development. As a society we need to end illegal best practices that require developers to work so hard they have physically damaged brain issues from the overwork and stress afterwards.
- sethammons 4y ago> You do realize, illegal work environments and unreasonable expectations on developers is "best practices" in software development. This doesn't match my decade+ of experience. 35-50hr weeks and open communication on project statuses and timelines. I've had two or three crunch-times. Worked at a startup that went unicorn.
- bsenftner 4y agoPerhaps my ambition exposed me to the worst of our industry: Apple Macintosh pre-release developer (everything in Assembly), OS dev for both the 3D0 and the original PSX game consoles, was at E.A. during the E.A. Spouse Era, managed a game studio for several years while also coding on titles, was a director of R&D for the first Internet live video infrastructure provider, worked in feature film VFX across 9 features while earning an MBA, failed at a very ambitious VFX/Advertising startup, and worked more recently as principal of a leading facial recognition developer. Across all these specialties, I've had a career composed of 7 day 60-80 hour weeks for over 4 decades.
- Workaccount2 4y agoModern tech jobs (in the era of free money, which may be ending) have really put a clamp on long hours. Tech jobs were notorious for long hours until recently where it has flipped, and they are known for comfy work/life balance approach.
- wnolens 4y agoDo you consider yourself a victim? Holding the titles of director and principal means you used your position to reinforce this pattern, no?
- s1artibartfast 4y agoWhat part was illegal exactly? My legal understanding is that there's no cap on salary working hours, no mandatory vacation or weekends, and a 3-day minimum on paid sick days (in california) .
- oaiey 4y agoVery true. Most agile principles are optimized to squeeze the most out of everyone. There is no space for breathing.