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Ask companies how they feel about those expensive conference room setups that are rarely used, and when they are used the experience is buggy as hell. VR has a
by bsenftner 4y ago
Ask companies how they feel about those expensive conference room setups that are rarely used, and when they are used the experience is buggy as hell.
VR has applications, but mainstream consumer use is not one of them.
I suspect and predict the killer app is simply greater bandwidth and bigger screens for ordinary video calls. Some marketer will find the right angle and moment to proclaim "telepresence is here!" and the mainstream ambitions of VR will evaporate. All interest will go to "half rooms" where the "other half" of the room is someone else's telepresence half room. On demand, of course.
Gaming will always have some type of VR hardware - that's too compelling not to try. However, beyond gaming the ordinary person does not really need 360 degree immersion for anything unless they are learning something complex and VR is used in the profession they are learning about.
- anonred 4y agoWhat tech and/or societal changes would be needed to reach a world where a fair amount of user generated content is spatial (as opposed to 2D)?
- bsenftner 4y agoWhat's the purpose, and does the purpose make money? Unless the ordinary user can make money using VR somehow, I don't see it having the essential reason for the tech to go mainstream. VR gaming and porn is not that compelling.