4 ms·
> If motion sickness is the concern, just slow down the top speed of free looking. There is no non-zero speed of free looking that solves my motion sickness.
by recursive 4y ago
> If motion sickness is the concern, just slow down the top speed of free looking.
There is no non-zero speed of free looking that solves my motion sickness. If "free movement" is the only way to move around space in a VR title, then it's unplayable by me.
Nothing mitigates it. Vignetting, reticles, low-acceleration movement curves. None of it really has an impact on my immediate visceral reaction.
- traverseda 4y agoTwo points * The vignetting on the oculles quest version of "until you fall" is really good, in my opinion * Have you tried closing your eyes during movement?
- recursive 4y agoI haven't played "until you fall". Maybe I'll try it. I've tried closing my eyes. It makes it slightly tolerable, but it's definitely not anything I'd call a "good" experience. If I have to fight against the UI just to make it usable to allegedly experience "entertainment", I'll probably just skip it and call it a day.
- Melatonic 4y agoMotion sickness is mainly caused by framerate and given that VR is extremely taxing compared just displaying on a monitor is often the issue. It is hard to drive two screens at once at 120 or higher FPS
- zepolen 4y agoNo, it's caused by your brain and body disagreeing on movement, one thinks there is movement where the other doesn't and it's the reason you eg. in vr you see movement but your body doesn't feel it. On boats it's the reverse, your body feels movement but the brain sees everything stationary.
- _carbyau_ 4y agoYet, some people can clearly get used to such things. Boats have been in use for a lot of history... Doesn't mean that all people can get used to it though. Or that it's worth the effort.
- recursive 4y agoIn a boat, you can always look to the horizon. Works for me. There doesn't seem to be a comparable "horizon" in VR. Interestingly, I had a similar motion sickness experience the time I went skydiving.
- recursive 4y agoFor me, it's not FPS. In a game where I can actually walk around in a space, then it's fine. The moment I use a thumbstick to move my camera, then my eyes are disagreeing with my ears about where I am. I instantly feel sick, even at the same frame rate as before.
- Kyragem 4y agoVisual-vestibular conflict (the main cause of VR sickness) can either be caused by lag (stationary) or vection, i.e., the illusion of movement while locomoting.