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Apparently, many people are so used to 24 fps that films shot at higher framerates are slightly unsettling (even if they don't realize why), and have even been,
by retrac 4y ago
Apparently, many people are so used to 24 fps that films shot at higher framerates are slightly unsettling (even if they don't realize why), and have even been, ironically, described as unnatural. I've noticed it myself; I watched a YouTube video recently that was at 60 fps and my attention kept going to the hands of the person talking as he waved them around. The motion was too fluid. Slightly distracting. I guess my brain is used to interpolating what it would have looked like from a blur at 24 fps, rather than actually seeing the fine details. Though I'm sure we'll get used to it soon enough.
- Gigachad 4y agoIt's also kind of happened for audio quality where when someone is being interviewed, its natural for the host to be in crisp quality while the guest has crappy airpods mic quality. And how games show black bars on the top and bottom for cut scenes. It's beyond just limitations and now part of your expectation. I will say that seeing 60fps video on youtube is very very noticeable, much more than the resolution. I personally much prefer it but I can see how others don't since it is such a difference to the normal.
- dontlaugh 4y agoI have the opposite. Panning shots at low frame rate look odd and make my head hurt, especially with 3:2 pull-down. The first time I saw a film at 48 fps it finally felt so natural and immersive.
- cameronh90 4y agoI know what you mean about the panning. If you've never looked into it, film shutter angles are an interesting topic. Conventionally, the shutter is open for 50% of the frame. At 24fps, that does create a noticeable judder, but also makes movement less blurry. You can reduce or increase the angle, but it's a trade-off either way at 24fps. 48+fps makes motion both a lot smoother and less blurry, however for me, it makes their costumes look a lot more like... costumes. For example when I watched The Hobbit in 48fps, it felt more like a LOTR themed fancy dress party than a film. I suspect, in time, most people will get used to high frame rates as it becomes more common and learn to suspend disbelief the same way they do at low frame rates. Objectively, it looks fantastic.
- wpietri 4y ago> felt more like a LOTR themed fancy dress party than a film Ooh, I experience this too. Great way to put it.
- wruza 4y agoWould be nice to have variable frame rate, so both panning and action could look good. Shoot everything in 120fps (divisible by 24, 30, 60) and simply skip frames when appropriate.
- hackeraccount 4y agoThis is the correct answer.
- dontlaugh 4y agoI realise I'm in the minority, but I had the opposite reaction watching The Hobbit in 48fps. It looked no more like a set with costumes than other films do, but I was no longer unpleasantly distracted by any fast movement or panning. As far as I'm concerned, everything should be shot and delivered at 120.
- Mountain_Skies 4y agoHopefully higher frame rates become common with IMAX movies. The content matter is usually stunning but panning shots can be very jerky on such large screens, especially at the edges.
- assttoasstmgr 4y agoThe opening of Apocalypse Now would look like dog shit at > 24fps. For a good comparison, watch the few Twilight Zone episodes (the original from the 60s) from season 2 that were shot on videotape, as opposed to film for the rest of the series. They look downright weird.
- 1123581321 4y agoI think we are awaiting the first blockbuster artist who understands how to use HFR to create an even more cinematically immersive film, paired with the producer willing to take a risk on them. This film will change tastes permanently. One side effect of it is that it should ruin moviegoers’ taste for the smeary CG aesthetic of Marvel movies, so don’t expect this film to come from Disney. :)
- mrguyorama 4y agoExcept disney does a bunch of CGI animated films, which have NO EXCUSE to be low framerate.
- 1123581321 4y agoWell, right, we are talking about live action. There is expectation of 24fps-style motion blur in animation but that can be emulated.