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Mortal Kombat+
- ShoeUnited 4y agoThis much work is nothing short of truly amazing. Only Ed's eyebrows could rival the spectacle. Thank you devs. Please keep it up until it's done.
- gus_massa 4y agoIs there a list/screenshots of some of the more interesting bugs they fixed?
- deleted 4y ago[deleted]
- robertmp 4y agoYeah it's a pdf on the page though
- aliqot 4y agoCan you folks stop flagging everything until its dead because you didn't like the persons delivery? This person is correct and I had to vouch for the comment just to see it. It's Friday ffs just give it a rest for one day.
- bombcar 4y agoThe direct link is https://mortalkombat.plus/download/2225/ https://mortalkombat.plus/download/2225/
- gus_massa 4y agoThanks for the direct link. I tried looking again and again in the page, but I still can't find it there.
- raldi 4y agoYeah, what text on the page links to that URL? I’ve scoured it on my phone and can’t find it anywhere.
- bombcar 4y agoYou have to go to the game link, and then to a third page to find the changelog. I couldn't find it on the main page.
- raldi 4y agoWhat do you mean by "the game link"? The only page that seems to make sense is https://mortalkombat.plus/mk1 https://mortalkombat.plus/mk1 , but there's no PDF link anywhere on that page; I even checked the source.
- bombcar 4y agoYeah, it's only on the II and 3 pages: https://mortalkombat.plus/mk2 https://mortalkombat.plus/mk2 because I guess 1 isn't done yet. https://mortalkombat.plus/umk3 https://mortalkombat.plus/umk3 And it's annoying that it won't even let you "open the PDF in the browser"
- raldi 4y agoNo screenshots, though. That would be a great addition to the page. Or a playthrough video on YouTube.
- jmmoses 4y agoHere's a video showcase I found on YouTube: https://www.youtube.com/watch?v=twWbx9dCuHA https://www.youtube.com/watch?v=twWbx9dCuHA
- bombcar 4y agoReminds me of the guy who fixed the famous ET game: http://www.neocomputer.org/projects/et/ http://www.neocomputer.org/projects/et/
- Iuz 4y agoFor those interested in these types of hacks, new legacy is a balanced and fixed sf2: https://newlegacy.fr/ https://newlegacy.fr/
- Blackthorn 4y agoI love that version, just really wish you could use that beautiful HD art from ST HD remix.
- krat0sprakhar 4y agoDoes this work on Mac?
- cammikebrown 4y agoYou’ll need an emulator, but yes, it does.
- cmcconomy 4y agoThis is another one that you can find on Fightcade: https://sf2mix.github.io https://sf2mix.github.io it's a more significant rework of sf2, has some interesting concepts baked in
- bennysonething 4y agoBy any chance is there a street fighter 2 hack that adds a Vs mode with level select etc to the arcade ROMs?
- rikthevik 4y agoI think it's worth adding: Super Street Fighter 2 Turbo HD Remix is a rebalancing of Super Turbo done by David Sirlin and officially supported by Capcom. David's design notes and commentary are really interesting. https://www.sirlin.net/sf-hdr/street-fighter-hd-remix-design-overview https://www.sirlin.net/sf-hdr/street-fighter-hd-remix-design... I'd love to see someone do the same for Capcom vs SNK 2, but a guy can dream, right? :)
- 4y ago
- siva7 4y agoSo how do i play this mortal kombat thing on a mac?
- sixothree 4y agoDoes MAME not run on the mac?
- deleted 4y ago[deleted]
- mattigames 4y agohttps://github.com/mac-a-r0ni/mame/releases/tag/mame0248 https://github.com/mac-a-r0ni/mame/releases/tag/mame0248
- wsc981 4y agoIn Fightcade [0] the unpatched MK2 rom works fine. Seems patching a ROM should be possible using MultiPatcher [1]. --- [0]: https://www.fightcade.com https://www.fightcade.com [1]: https://projects.sappharad.com/multipatch/ https://projects.sappharad.com/multipatch/
- chavesn 4y agoOk but I can't unsee that the first two say plus plus ("plus+") and the 3rd just says "plus"? (Very cool project though)
- rikthevik 4y agoI feel like Super Mortal Kombat 2 Turbo was the logical choice. :)
- naikrovek 4y ago> Want to play it? Here's how. ... Fightcade: Similar to MAME, but instead runs a custom emulator in an Electron based client called FBNeo Electron. What.
- busterarm 4y agoFBNeo is just a fork of FinalBurn Alpha emulator which has been around forever. Fightcade provides accounts, rollback netplay and a lobby system and is the main way that the FGC (fighting game community) plays older games online. It works really well.
- naikrovek 4y agook but Electron? For an emulator hosting fighting games? Is that not a problem for games which require fast reactions?
- busterarm 4y agoMore like Electron for portability and minimal troubleshooting effort across a wide set of computer configurations. They've made it really easy to use. Can't say the same for other emulators.
- teolandon 4y agoIt's just the GUI wrapper, relax.
- naikrovek 4y ago> It's just the GUI wrapper, relax. the "relax" bit was pretty unnecessary and condescending.
- itintheory 4y agosimmer down
- pdntspa 4y agoThis needs a custom build of MAME to play? That's... ugh. (edit- it doesn't, just recommended)
- wobblykiwi 4y agoFightcade is the community-adopted way to play older fighting games online.
- deleted 4y ago[deleted]
- phaedrus 4y agoFrom the FAQ: The version you use will depend on your computer processor. In theory, the most up to date version of MAME you can use will result in more accurate the game emulation which usually required a faster computer processor to run the game at full speed. If you have a 64-bit processor then you want to use a 64-bit version of MAME (games can run up to 40% faster). It’s best to use the newest version of MAME as long as your computer processor can handle it. We recommend that you use the version of MAME that is offered on the ‘Download’ page. This special version has been modified to recognize Mortal Kombat 2 Plus (etc) as its own game. You may chose to use a different version of MAME, but you may get an error when trying to load MK2.ZIP. Don’t worry though, we will go over how to get around such problems in a later section.
- mattigames 4y ago>Mortal Kombat 2+ is compatible with any version of MAME between 0.119 and 0.203. It seems that it works in standar MAME builds, but they recommend their custom compilation for best performance.
- wolrah 4y ago> This needs a custom build of MAME to play? My immediate thought as well, especially without any indication of source for either GPL compliance or just to know what they changed.
- flatiron 4y ago
- ryandrake 4y agoOh, boy! I blame my low college GPA on a Mortal Kombat addiction. They had a MK2 machine in our commons next to the pool tables that I'd play during every free moment, then sprinting to and from classes. Then later during junior and senior years when I moved a mile across campus, I'd hit up the local arcade which just got a brand newly released MK3 machine. The great thing about playing fighting games in the arcade was that it financially rewarded skill. The better you got at the game, the cheaper it was to play for a night, since the winner of the match got to play the next game for free. I'd go to the machine with one quarter and play for an hour with a line of people behind the left controller waiting to pay a quarter to lose. All the good players kind of had a pact not to play each other, to maximize our game time. When it was just us in the arcade in the afternoons, we'd play each other with variants like "random character" and "one handed" and "blindfolded" just to screw around and wait for the evening when the fish would show up.
- scarface74 4y agoI still have all of my Sega Genesis MK cartridges. But when I really wanted to talk trash in the PS2 era, I would brag about beating someone with Kuma.
- statictype 4y agoGood times. MK2 was still in the very early days of the internet and people were still in Compusa and AOL. Some enterprising kids would download and print the move sheets for all the characters and sell them for a few bucks.
- biggerChris 4y agoYou should write a book or a podcast about your addiction.
- ChuckNorris89 4y agoHe will have to get in line with me and millions of other worldwide students from the '90s. Basically the launch of any AAA video game back then (like 1994 DOOM or 1996 Quake) would cause a global sink in academic and corporate performance with workers calling in sick and students spending endless nights playing. It was a great time to be a gamer.
- flashgordon 4y ago'Number of times Ed Boon said “Hello”' - 0 That has gotta be painful. As a kid who ruined their studies because of this game, wanting to meet Boon after learning about the Noob Saibot backstory was it! Heck I'd kill to meet him now. So I can totally relate to the developers' disappointment. Hope your dreams one day come true.
- dyingkneepad 4y agoI bet their first "Hello" from an NRS representative will be a cease & desist letter due to all the copyright infringement... They could have opted for a brand new logo and a non-trademarked project name in order to make things at least a little easier for them... That said, I hope the project does NOT die. Power to the FGC!
- flashgordon 4y agoThe romantic in me hopes not! These are now doing crazy things with MK10 (i am amazed how i find the story line just getting better and better). I hope they can appreciate the hacker in these folks from their own early days!
- sangnoir 4y agoAren't trademarks dependent on enforcement? i.e. if you allow your mark be diluted[1] by projects you like - you will have a harder time down the road defending against use by projects you don't like. So the best strategy is to go ape on everyone, including those you like. IANAL. 1. e.g. Kleenex
- imwillofficial 4y agoThere are ways around this, including cutting them a license, or ignoring it.
- RileyJames 4y agoI have heard this. But if that’s the case, and you liked the projects / developers, couldn’t a highly restricted licence be granted to the project? A $1, non-profit, licence that can be modified or removed at anytime. It could even have an NDA attached so it can’t be publicly discussed. Maybe they wouldn’t accept that. But it seems like there should be a way to officially allow a project like this to exist without enabling other groups that are not guided by motivations the licence aligns with.
- dopeboy 4y agoWas secretly hoping for a "remastered" edition kind of like what they did with command and conquer.
- rychco 4y agoI love seeing these community projects to reverse and/or update classic games. Disassemblers (& decompilers to an extent) are becoming so good and accessible that these kinds of projects are becoming more common.
- modeless 4y agoThey should also convert the sprites to HD with AI, like Nvidia's RTX Remix does. That could potentially look really good. Maybe even do some tweening to improve the frame rate.
- not_real_acct 4y agoCan you tell me more about this? I've never heard of it, and have always thought that it would be cool to upscale old videogames.
- modeless 4y agoHere are some examples of what people are trying. It's very early and will only get (much) better from here. Nvidia RTX Remix: https://youtu.be/Vg52-HZhrFc https://youtu.be/Vg52-HZhrFc Stable Diffusion remaking low res sprites: https://old.reddit.com/r/StableDiffusion/comments/xmp9x3/as_a_huge_fallout_2_fan_this_is_incredible/ https://old.reddit.com/r/StableDiffusion/comments/xmp9x3/as_... https://old.reddit.com/r/StableDiffusion/comments/x5qrje/using_dos_games_as_init_images_part_2/ https://old.reddit.com/r/StableDiffusion/comments/x5qrje/usi... https://old.reddit.com/r/StableDiffusion/comments/x9t1dx/img2img_conversion_of_doomguy_and_bj_blazkowicz/ https://old.reddit.com/r/StableDiffusion/comments/x9t1dx/img...
- bsimpson 4y agoIt took me a while to realize that these are patches to closed source games. I had originally presumed this was Midway's version of Aleph One, where Bungie released the source to the original Marathon trilogy, and the community made it work on modern hardware. Considering Mortal Kombat is owned by Warner Bros now, I don't expect that to happen.
- snarfy 4y agoI wonder which patch version of MK they are using. IIRC the 3.0 patch (had the contest advertisement) was the last patch that allowed juggle combos. After that the opponent would fall super fast after the first juggle hit. It kind of ruined the game for the pros.
- not_real_acct 4y agoI remember seeing "pros" in the arcade doing combos with something like 40 hits. They were using that character with the crowbar, can't recall his name.
- deleted 4y ago[deleted]
- nsxwolf 4y agoI loved MK3 but was never a fan of Ultimate MK3. New characters were great, but the game felt like it was jam packed full of bugs, and the AI in single player was literally impossible. The computer would instantly counter everything you tried to do, and you could only succeed using various jumping around tricks - you could never win in a straight fight and enjoy the combo system as intended.
- frozenlettuce 4y agoyeah, the AI would read your inputs and react without frame delays (contrary to input generated by the user). there was even some code that would reduce the chance of that happening depending on many coins you placed in the machine
- snarfy 4y agoThe AI in MK was always notoriously 'cheap'. I remember it was impossible to perform a throw on the AI. They would always throw you instead. You could even go so far as to freeze the AI using Sub Zero's freeze move, attempt the throw, and they will still throw you while they were frozen.
- nsxwolf 4y agoIt's surprising the lengths they seemed to have gone to make the single player experience not fun. I know the goal is to get more quarters in the machine, but it felt like the wrong way to do it. The 2 player competitive experience was where these games shined. It's just a shame that there was more potential for a fun single player. Regular MK3 I always found to be fun against the computer, even though the difficulty ratchets up as you climb the tower.
- deleted 4y ago[deleted]
- bgitarts 4y agoIs the source public?
- freedomben 4y agoI don't think they have the source themselves. They say they used a disassembler and they provide the patches for download, so you can rebuild as much of the "source" as they have using a ROM copy and the patches.
- Salgat 4y agoMakes me suspicious that they used the source leaks of several MK games to develop this.
- transfire 4y agoSold my Amiga 500 to one of the game’s graphic designers back in the 90s. He told me his image was used for one of the characters. Oddity of that night… I was in Chicago and I had a very old car at the time (Olds Omega). It konked out on me as I was leaving. So I had go back up to his apartment and ask to use his phone. He (and his wife/gf) let me, but they acted very odd like I was somehow up to something. I couldn’t find anyone to pick me up either and I didn’t want spend the money I just made on that crap car! Luckily I went out and tried again and the car started. It always struck me how he and his girl seemed so… well almost elitist — maybe they were so isolated they were just scared of lower class strangers.
- coolspot 4y agoYou don’t need to be an “elitist” to be scared of strangers in Chicago in 90s in the night.
- zerr 4y agoMK source code was leaked a while ago, so no need to spend months for disassembling.
- warmwaffles 4y agoYou can't use that leaked code without being sued. It has to be clean room implemented or disassembled AFAIK.
- rosywoozlechan 4y agoBut using the trademark and copyrighted content from the game on a website is risk free?
- warmwaffles 4y agoNothing is risk free. As long as the user has a legal copy of the game it is possible. Just look at OpenRCT2. You need to have a legal copy of the game in order to run it.
- asveikau 4y agoThe fact that it's in binary form doesn't somehow exempt it from copyright. A translation of the disassembly into C or whatever is still derived from their copyrighted material.
- zerr 4y agoMost of the EULAs explicitly prohibit disassembling - even the act itself.
- kevin_thibedeau 4y agoWhoever owns the trademark isn't going to appreciate this.
- beebeepka 4y agoOh my, thank you. I think I love MK3 more than any other game, even Quake 3. There was a... period in my life when I wanted to do nothing else. I barely survived school because I was preoccupied with simulating fights in my head instead of paying attention. I maintain that MK3 for DOS is still the best port in terms of bugs and general feel. Yes, I didn't like Ultimate all that much. Thank you GoG and whoever is working on this for keeping the dream alive. Bookmarked
- betwixthewires 4y agoI'd love to see a trilogy like combination of all the games. I would say my favorite gameplay of all the games is MK2, but my favorite characters and move sets are all from UMK3.
- fumar 4y agoMK2 brings back massive memories from my youth. Taking a step back, are fighting games popular today? I don't game much, but I haven't seen or heard of any major fighting games outside of RPG style battles.
- mbStavola 4y agoQuite popular to the point where it has it's own dedicated subculture that runs tournaments all around the world. This summer's EVO tournament in Vegas had about 8k attendees with 9 featured games (including the newest Mortal Kombat, MK11), along with many side tournaments for older or less popular games. The Twitch stream had a peak concurrent viewership of 250k as well. Besides those dedicated enough to fly to tournaments and compete with the best, FGs still seem to be generally popular among the mainstream; SFV sold 6.6m copies, MK11 sold 12m, and GG Strive sold 1m. The 2010s were a total revival of the genre, which had a bit of a dead period in the early aughts.
- not_real_acct 4y agoIt's funny reading this stuff. I played in what would become "EVO", way back in 1992. There were around 40 people there, about ten of them competing. It was held at an arcade that was downstairs in the La Jolla mall in San Diego. This was the first worldwide Street Fighter II tournament, that later evolved into the EVO tournament.
- the_doctah 4y agoSeeing MK2 for the first time in the arcade is basically a flashbulb memory for me. I had never even heard a rumor about it, it was just there, in all its glory. Seeing Reptile, the secret character from MK1, be a regular cast member blew my mind. Not to mention the much larger cast in general. Classic game.
- princevegeta89 4y agoMK has made a comeback after many years/flops in 2011 with a fresh reboot and serious plot. That was a great game. I believe they've released two more sequels to it which were still good.
- VanTheBrand 4y agoSlightly disappointed. Was I the only one expecting an ill-conceived Mortal Kombat centered streaming service?
- ChrisArchitect 4y ago(2016)? Surprised this wasn't shared earlier but it's as old as 2016.... just a different site mortalkombatplus.com
- rubyist5eva 4y agoAww, I was kinda hoping this was something official because of the 30th Anniversary.
- lvxferre 4y agoMK2? →→A,→→A, and my sister screaming that her little brother was "cheating". (I played with Mileena quite a bit.) I'm giving this a try.
- greenthrow 4y agoExtremely not smart to so prominently use the Mortal Kombat name and logo. Come on... we have seen this so many times. Cease & Desist coming in the next week.
- coolspot 4y agoIP lawyers: “it is literally free money for us from IP holders”
- rhacker 4y agoCan I play this on a normal switch?
- 101008 4y agoHacking this thread to ask a questino about videogames/copyrights/trademarks. I've been working on a videogame (one player, on the browser) based on a very popular IP (let's say Star Wars, but it is not Star Wars). I have very good relationship with the IP owners / lawyers, and I even asked them permission to create the videogame. This was their response: > Whilst we value your support as a [REDACTED], your question touches on many complicated intellectual property issues and, as a result and as you probably aware, we typically don’t give advice or permission except to say that we object to any unauthorized use of our IP, as well as to any use that casts the works in a negative light, or that falsely implies an endorsement by or association with us. We therefore recommend that you do not proceed with your project. However, months have passed since this response and I am still very interested in proceed with the game (developing the game is very fun, and I am sure fans would love it). But I don't want to spend months on it and having it down as soon as I release it (and break my relationship with them). What would be a good movement at this point? Ask for the price for the rights? I guess it would be in hundred thousands of dollars? Just to clarify, I am not expecting any profits from this game: I'd release it as a free-to-play, no ads, in browser game.
- Beltalowda 4y agoCan you change the game in a way that doesn't use the IP? There are many games that are clearly inspired by some IP (game, TV series, film) but doesn't actually use the IP (you need to do more than just change names of characters or whatnot). Other than that, yes, you need to ask for a license deal. Depending on the license holder, this may be cheap or expensive, or you may be able to cut a more flexible deal rather than pay upfront (e.g. share of profit, but you're making a non-profit deal, so...). Or maybe you can make a deal to release it on their website. Or just hope they don't notice...
- snek_case 4y agoI think a clear example of this would be The Orville. Example space battle scene: https://www.youtube.com/watch?v=mKepuFEzFAI https://www.youtube.com/watch?v=mKepuFEzFAI It's obviously inspired from Star Trek TNG and they want you to know it, but it has different characters and details. It's not Star Trek, but it's also true to the original than any recent Star Trek TV shows or movies. So yeah, I would say, just change character names and make changes to your designs. Make it be its own thing and have fun with it.
- CHB0403085482 4y agoBonus: When Scorpion was in a basketball game https://www.youtube.com/watch?v=tNn-O1FE9bs https://www.youtube.com/watch?v=tNn-O1FE9bs
- dustymcp 4y agoRecently tried this title with my kids on my MAME cabinet, and holy shit i completely forgot how hard they are compared to regular switch games, we been having a blast but it clearly has a toll on the kids and we had some frustation talks :)