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This reminds me of a meme. > PS5 User: hey can I install a SSH server on my PlayStation? > Sony: NOOOOOO YOU CAN'T DO THAT THAT'S' ILLEGAL WE'LL SUE YOU FOR VI
by Ruq 4y ago
This reminds me of a meme.
> PS5 User: hey can I install a SSH server on my PlayStation?
> Sony: NOOOOOO YOU CAN'T DO THAT THAT'S' ILLEGAL WE'LL SUE YOU FOR VIOLATING TOS
> Steam Deck User: hey can I install a SSH server on my Steam Deck?
> Valve: It's already included. Have fun.
- sorenjan 4y agoThat's not a meme, that's a joke.
- Aaargh20318 4y agoHow is a joke not a meme, in the original sense of the word ?
- deleted 4y ago[deleted]
- hdjjhhvvhga 4y agoIt's not a joke in the sense that it's actually true. Not just SSH, you can install practically any Linux piece of software on it.
- phoe-krk 4y agoThat's not the joke, Sony's approach to their hardware is.
- Covzire 4y agoHow does Sony's approach differ from Microsoft or Apple?
- roblabla 4y agoMicrosoft has yet to totally lockdown their hardware. They usually provide a way to disable secureboot or to enroll your own keys (with a few specific exceptions). Apple's macs are also fairly open. You can install your own bootloader, and boot whatever you want on them. There's a secureboot, but it can be disabled. Of course, apple's iPhone are very similar.
- tenebrisalietum 4y agoApples and oranges. Microsoft's gaming consoles are very locked down, though I haven't been paying too much attention since the Xbox 360.
- dannyz 4y agoWhile not a completely open experience, Microsoft does let you do a lot more on the newer consoles, e.g. https://www.howtogeek.com/703443/how-to-put-your-xbox-series-x-or-s-into-developer-mode/ https://www.howtogeek.com/703443/how-to-put-your-xbox-series...
- filoleg 4y ago> With developer mode enabled on a Microsoft console, it’s possible to install and run UWP apps. When developer mode is enabled, retail games and other services won’t work. I think I can see why it hasn't been used much, especially given that UWP app framework has been deprecated not that long ago.
- brirec 4y agoI don’t remember with complete certainty, but I’m pretty sure developer mode on the Xbox can be turned back off relatively easily. You can use it like a dual boot and keep your games and data. Still a pain in the ass, and I never did it because there’s a big button that _does_ erase all your data in the process of switching that you can click by accident.
- dabedee 4y agoA meme is necessarily a joke but a joke is not necessarily a meme. A meme often, but not always, has a visual component to it. A meme is a cultural phenomenon. It is shared virally and evolves in the process. EDIT: After reading the Wikipedia page like the two people that replied to me, it is now clear to me that a meme is not necessarily a joke.
- criley2 4y agoOpposite. A meme is NOT necessarily a joke. An "internet meme", a subset of memes, is generally a joke, but "meme" itself is a singular unit of culture, and includes many non-funny things I would argue also that all jokes are memes: that all jokes ultimately have a core meme to them.
- pdpi 4y ago> but "meme" itself is a singular unit of culture Yup. It's not a coincidence that it sounds like "gene". The idea was precisely to treat it like that - memes get passed from generation to generation, get mutated, mix with other memes.
- filoleg 4y agoIronically enough, Metal Gear Rising: Revengeance videogame from 2013 had a villain character who went on a monologue about memes, and a lot of people were confused by the way he used that term. But he described that original Dawkins definition really well. > We are all pawns, controlled by something greater: Memes. The DNA of the soul. They shape our will. They are the culture — they are everything we pass on. Expose someone to anger long enough, they will learn to hate. They become a carrier. Envy, greed, despair… All memes. All passed along.
- mbrookes 4y agoA joke that doesn't get repeated virally isn't a meme.
- 4y ago
- ChrisRR 4y agoA meme is something that becomes popular and gets passed around. A joke can be a meme
- deleted 4y ago[deleted]
- roastedpeacock 4y agoCertain others can elaborate further but back during the tenure of the PS3 Sony did attempt to prosecute individuals for publishing research into exploiting it. So not entirely a joke/meme.
- 2Gkashmiri 4y agomore like steam deck user: hey can i nuke steam os, install windows and play games and dual boot and and add a water cooled nvme drive and water cooler and replace broken parts with aftermarket parts? valve: lol, go ahead. its your machine, do whatever you like
- sylware 4y agoPC user: hey can i nuke windows and install a mainstream elf/linux distro (or your own)? microsoft: ofc, you just need a phd in software to workaround all the efi nasty blockades we did put in place _for you security ofc_, that with the help of hardware manufacturers. Go ahead, but don't fool yourself, we already got your money and since you are not the default install on any mass sold PCs, you'll stay at 0.00001% (scientifically insignificant).
- csdvrx 4y ago> microsoft: ofc, you just need a phd in software to workaround all the efi nasty blockades we did put in That's not a fair assessment. Linux used a whitelisted shim, which only included accepted entries in an easy-to-edit/hack EFI variable. Imagine writing your secret password on a normal VFAT partition that any OS can boot/read/change. This is the equivalent. The proper way is to enroll the private keys with the bios, and sign the payloads yourself (or let your distribution handle that), which is way more secure and can be automatized if you select the custom secureboot.
- account-5 4y agoSeems fair to me when your alternatives are install a signing key (for your Linux os) yourself to the EFI, disable secure boot, or allow MS to be the gatekeeper of what software can run on your PC, including the distro getting itself OK'd by MS with their separate OS key that might or might not be included by the OEM. Happy to be corrected if things have changed since the last time I looked at things.
- franga2000 4y ago> The proper way is to enroll the private keys with the bios But a method of doing that wasn't included in the UEFI standard for obvious Microsoft reasons, so few vendors support it and those that do usually don't do it correctly, let alone in a standardised way.
- kmlx 4y agogenuine curiosity: why would you need an SSH server on a gaming console?
- tenebrisalietum 4y agoIf it can run an SSH server, it doesn't just have to be a gaming console.
- roblabla 4y agoModding comes to mind. By having an ssh connection, you can potentially do remote debugging of a mod, among other fun stuff.
- LeoNatan25 4y agoThe better question is why not. As for why, here is one example: backing up and restoring saves and other game data.
- deelowe 4y agoThe deck has a suite of apps that will install and configure whatever emulator you'd like. Then, you simply scp over roms and it'll also automatically add the relevant game entries to the steam library. That's why...
- jasonlotito 4y agoIt's not a gaming console. It's a portable PC. That's the design philosophy behind Steam Deck. It's even marketed that way: "All-in-one portable PC gaming" https://www.steamdeck.com/en/ https://www.steamdeck.com/en/ There is a great interview with one of the designers of the Steam Deck here that covers this: https://www.youtube.com/watch?v=TdX11KOP2tg https://www.youtube.com/watch?v=TdX11KOP2tg Seems pedantic, but I think it's important to the discussion in the way we think about the Steam Deck.
- capitainenemo 4y agoI'm not sure why you're being down voted because that was exactly what drew me to the Deck. I use their client, I buy their games, but I also have a work environment setup on the desktop side, and I can still play the games I bought off GOG. I also bought a pass-through power USB3 hub off of Anker's store on Newegg to use as a dock that fits nicely in the case.
- belthesar 4y agoSomething that I don't think folks consider the perspective of is that the big console manufacturers often act in the same vein that third party DRM/Anti-Tamper firms like Denuvo do in establishing relationships with publishers. Part of the value proposition with releasing on a console is that the platform provides a reasonable duty to protect sales, and they incentivize that themselves by the sales structure. Most consoles are sold at a loss, with revenue being made up largely through title sales. This puts the game publisher and the console manufacturer on the same team in ensuring that sales are protected, and as such decisions are made to tightly control what software can run on these otherwise incredibly powerful, compact machines. Do want to clarify, I personally don't think it's the right play overall, but it's the play Sony, Microsoft and Nintendo have been making for years. Now let's look at Valve. Valve took their distribution platform, which already runs in lawless country on the largely unrestricted platform of PCs, and made a console experience for that with Steam Deck. Valve isn't incentivized to lock down the Deck any more than a PC is locked down, which is to say not very much at all. As a result, they can much more easily advocate for Right to Repair, modding, software customization, the works, because their existing market dominance as the biggest PC games distributor gives them that weight to throw around. I'm happy that Valve isn't locking down Deck to customization in anticipation of shifting winds to get folks to target the platform, but we really can't call this an apples-to-apples comparison. Two very different companies with two very different histories of deal making with game publishers having latitude to do two very different styles of hardware control.
- jjoonathan 4y agoSony has other monetization levers too, like that time on PS4 they pushed a mandatory, irreversible update that dropped support for a bunch of HDMI codecs, effectively downgrading millions of TVs overnight. They got me. I went and bought a new TV. Not a Sony, but aggregate demand still affects prices.
- smoldesu 4y agoFWIW, Valve is probably also selling the Steam Deck at a loss. $400 for an Xbox One-tier AMD chipset in a nice-feeling controller case? Something tells me they're not banking on hardware margins to sell this console any more than Nintendo did with the Switch. Valve's real boon (IMO) is that they're teaching the rest of the industry how they should operate - first-party app stores can charge whatever fees they want for convenience, as long as third-parties have the same degree of control over the hardware. And guess what: it worked! The fact that Valve is talking about Steam Deck successors means they're not losing too much money, and I think it makes sense financially. If Valve takes 10-30% of every game bought on Steam, the amount they're making from Deck users must be monumental. I'd bet anyone 10:1 that there's a dashboard internally at Valve tracking how much money they've made from purchases directly on Deck hardware.
- npteljes 4y agoSimilar user experience with the Remarkable tablet. Love it.