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That's intentionally supposed to be confusing. Did you go past the first couple endings?
by quaunaut 4y ago
That's intentionally supposed to be confusing. Did you go past the first couple endings?
- MisterSandman 4y agoYou've already lost me at "first couple endings." As much as I get that multiple endings are cool, I'd rather not spend hours more after a game has "ended" to get to the "real ending" that is somehow so good it makes the entire game worth it. I know the average gamer wants MORE content for the same price, but I don't feel the same way, especially about story based games. TLOU and even Halo: Reach had great stories without being annoying long.
- eropple 4y agoNieR: Automata calls them "endings", but the critical-path "endings", of which there are five, are actually chapters. You aren't playing to get collectibles or anything, it's a new experience along the way. The game isn't over until the end of Ending E, and I think it is incredibly worth it.
- FeepingCreature 4y agoThis is what happens if you get cute with the naming. Just call them chapters.
- chii 4y agoSince it's an old-ish game now, i will write something here that might spoil it; The endings are endings, because of the game's idea of cyclic nature of events. It's hinted that the events of the game aren't happening for the first time, but in fact, are a repeat of history. That is, you are replaying the game as part of that cyclic nature. It's perfectly fine to stop the game at the first "ending" - but you will miss the total message of the game imho.
- FeepingCreature 4y agoI get the idea. However, "ending" is not just a story trope but a gameplay element. Games end at their ending. Conversely, you are absolutely allowed to call timeloops or recurring events chapters.
- xani_ 4y agoThe problem is that they aren't really, as you're playing in few of them in parallel to the story, with different character. "Chapter 2C" would be just as confusing...
- eropple 4y agoI disagree, insofar as this is a Yoko Taro game, and that is a sub-genre unto itself. NieR: Automata first-time players are coming into this in medias res, and the expectations were made quite a long time ago for folks like, well, me.
- imbnwa 4y ago> I know the average gamer wants MORE content for the same price, but I don't feel the same way, especially about story based games. TLOU and even Halo: Reach had great stories without being annoying long. Yeah I'm actually thankful Cyberpunk doesn't take a billion hours to complete if I just want to focus on the main story, just don't have time for that
- kobalsky 4y agono. I wasn't enjoying the game and it was a chore to complete, and the only reason I even finished the first ending was because of the hype the game had. I did go to youtube to explore all the endings and there's where I realized they got clever with them but I just threw the towel. the game was definitely not for me.
- sanitycheck 4y agoSame, getting to "ending 1" was such a boring slog that I felt they should have paid me for that time rather than the other way around. The frankly embarrassing character design didn't help, nor did the frequent crashing. It's good only in that it provides a handy indicator that I should disregard recommendations from people who enjoyed it.