4 ms·
The baffling thing about Stadia is that the business model never made sense for the product and that was apparent the minute they announced it. Why would anyone
by etempleton 4y ago
The baffling thing about Stadia is that the business model never made sense for the product and that was apparent the minute they announced it. Why would anyone buy a game for a specific cloud service? Why wouldn’t you do what Microsoft had already telegraphed they were doing with GamePass?
If Google had spent one more year thinking through how the business was going to work they may have had something, but instead they made some tech no one asked for but worked well and and just shipped it.
- pull_my_finger 4y ago> Why would anyone buy a game for a specific cloud service? Isn't that what people do when they buy games on Steam?
- jakogut 4y agoNot really, you're buying access to a game which you can download an unlimited amount of times and play on your own hardware, often even offline. They're not entirely dissimilar, but they're definitely different models.
- seanhunter 4y agoAlso steam is absolutely central to revenue at Valve whereas there was no world in which Stadia revenue would ever be any more than a rounding error at Google. In the bacon and eggs analogy, google is the chicken here and Valve is the pig. Fully committed.
- 1123581321 4y agoSteam feels more permanent since the client and game downloads would be preserved, and any phoning home modded or simulated in the event Valve shut it down. Theoretically, the Stadia system and the game content could be open sourced, but that isn’t something Google is likely to do, and since the games are entirely streamed, there aren’t any local copies floating around. It would be great if Stadia developers got together and made a new self-hostable streaming application that could play their ports, or at least used the ports to help the community figure out a server that streamed the games close to spec.