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It may be that it's the deep learning tech which will never quite get there. GPT-3 has similar shortcomings in its mimicry. We're 95% there, I guess, but may ne
by mach1ne 4y ago
It may be that it's the deep learning tech which will never quite get there. GPT-3 has similar shortcomings in its mimicry. We're 95% there, I guess, but may never quite reach 100%.
- rany_ 4y ago> the deep learning tech which will never quite get there Never say never, we've come a long way since GPT-2! All this was unthinkable back then
- anigbrowl 4y agoNah, the current issues are just because we're trying to do everything in one step. Because we've built tools that have so much of a stimulus-response approach, few efforts have been made toward interfaces that ask for clarification ('when you say X, do you mean XYZ or XXX?'). Image-to-image and tuning already addresses many of these issues; just as inpainting works really well, it won't be long before we have select-and-repair, where you add an additional prompt like 'improve this part - the ice cream is fine, just work on the dog's muzzle.'
- deleted 4y ago[deleted]
- mach1ne 4y agoThe mistakes the AI makes are too numerous and hard-to-define for this to work I think. They could perhaps be addressed by having two different models trained differently, each fixing the errors of the other. When humans draw a realistic artwork, it's not 'single-pass'; they have to iterate on the details to get it right.
- ilaksh 4y agoOn the home page of HN at the moment is something like GPT but much better. It's at character.ai