5 ms·
> Many people might assume that a cheater needs guidance every move, thereby requiring a potentially more obvious cheating mechanism. That is not the case. IMO
by root_axis 4y ago
> Many people might assume that a cheater needs guidance every move, thereby requiring a potentially more obvious cheating mechanism. That is not the case.
IMO, this reasoning potentially implicates every high level player. If it's possible that two hints can account for the difference between 2600 and 2800, and a 19 year old kid under heavy scrutiny can exploit this weakness without being detected, it seems assured that other more experienced players are also exploiting this.
- esrauch 4y agoA bunch of grandmasters have now talked about the psychological aspect of even just wondering if your opponent could possibly by cheating, and second guessing if a bad looking move by your opponent might actually be a brilliant engine line. It seems that might even be enough for Hans as a 2675 rated player to get an edge against 2800+ player without even actually cheating
- 8note 4y agoWon't they run into the same issue playing strong players? A weird Magnus move might be a blunder or a brilliant line he calculated? Are GMs cheating against NMs because there's said skill gap?
- spuz 4y agoTo some extent yes, but humans tend to make moves that follow some kind of reasoning or logic. When you play a strong opponent, it's possible that you won't see the next move that they play, but once they have played it, you can deduce the logic they used in order to make it. An engine move on the other hand can easily reject the standard strategies and can appear highly irrational. When you see this kind of move, it becomes easier to suspect cheating.
- PKop 4y agoyes but the computer is just so much more powerful, as well as it makes seemingly weird moves more often, as well as it can get itself out of a "bad" line if pushed that way much easier.
- lmm 4y agoI've definitely experienced that, playing mahjong against a guy who was behaving oddly in the European championships. But all you can do is have strict referreeing and stricter penalties for anyone who is caught cheating even once (which seems to be missing in the chess world given the player in question's record). You certainly can't try to retroactively impose a vigilante penalty that FIDE haven't.
- wikfwikf 4y agoIIRC Kasparov was psychologically defeated by Deep Blue with the exact opposite of this play. After playing what seemed at the time like 'computer-type chess' - relentlessly accurate goal-seeking strategy, Deep Blue started to play far less obvious and riskier moves. Kasparov's prejudice that a computer couldn't play like that led him to believe that Bobby Fisher was hiding inside the machine with an oxygen tank and a sandwich.
- banku_brougham 4y agoI thought his primary complaint at the time was that they were reprogramming in the evenings in response to the day's games, providing a lot of grandmaster human input during the tournament. I could be wrong there. I watched his later matches against Deep Junior, around 2004 (?) in New York City. Match was tied, in the final game Junior made a mid-game move that was surprising to everyone in the analysis room. They were using a different software to analyze the potential lines and not finding the advantage for DJ. Yasser Seirawan and Maurice Ashley couldn't 100% agree that it was a bad move, but they said from what they can see it looked like a mistake by Deep Junior. Kasparov to a lot of time to ponder, and they accepted an exchange that would lead to a draw. It was a very psychological moment in that era when machines were not clearly superior to the best humans.
- xani_ 4y agoThat doesn't scale down the skill level. At top level of just about any thing the difference between player is decided by few mistakes (by that I define less than optimal action). If average player does 100 mistakes per match fixing 4 of them won't matter. But if great player makes 6, fixing even single one can be deciding
- lupire 4y agoEh, if you make 96 mistakes to your opponents's hundred, that tips you from even to advantaged.
- psychphysic 4y agoHot take, but chess is a zombie sport. Software running in a smartphone can play deep games against each other. Chess engines aren't like car engines are to sprinting. They are more akin to text-to-image AIs but as though every single picture they produce is better than what any artist ever could produce. Part of that is because Chess is easily defined (the win conditions are comparatively simple). I'm rambling now and I think that's enough wall of text for a hot take.
- andrepd 4y agoChess engines have outclassed humans for about 15 years now. Yet chess is more popular than ever. Why would chess engines playing very well mean human chess stops being interesting? I don't see the relation.
- HideousKojima 4y agoIn a similar vein, Tool Assisted Speedruns for video games can always outperform human players, but TAS streams and youtube videos don't get nearly as many viewers as real humans running. And human speedrunners caught cheating and using tools etc. have drastic hits to their popularity after they're exposed.
- Dylan16807 4y agoA human making a TAS isn't playing the same game. They're playing a version with slow motion, rewind, memory inspection, etc. And a computer performing a TAS isn't playing the game at all. So many cheating scandals boil down to splicing, which is again not playing the same game. Tools that don't hack the game are very often allowed and openly used.
- tialaramex 4y agoI'm actually on the whole more interested in a TAS. I would often watch a big fraction of the TAS block at a GDQ, and only RTA for niche cases where I especially care about that game. However, TAS is very unlikely Computer Chess because the TAS is actually a composite of a vast number of individual human player inputs - assembled by in effecting rewinding and continuing the game over and over. The TAS is not a machine beating the game, but the effect if humans played the game as well as they know how. That's why they have "sync" problems during a GDQ, the playback device has no idea how to play, it's just robotically carrying out actions.