4 ms·
This brings back some memories of making 3d games in the 90s. 3DFX cards were the best. I think our graphics programmer bought some 3dfx stock. It was great
by georgeecollins 4y ago
This brings back some memories of making 3d games in the 90s. 3DFX cards were the best. I think our graphics programmer bought some 3dfx stock. It was great at the time but who wanted to support GLIDE? Our engineers. But DirectX was the obvious thing to do.
At the time we had deals with most of the 3d card manufacturers. I remember we had a press event with NVIDIA like in 1999, with the GeForce2, and I think we had one card beforehand, I am not sure. And every computer at this even had one with lots of journalists there to play. At the event it was the first time our frame rate wasn't smooth. Up to that point all we did was to make the rendering time even in ms. So we didn't think that much about unevenness in physics or networking. Rendering was the bottleneck. But once the rendering started to get really fast we realize we had a new problem.
Happy ending: I bought stock in that NVIDIA company.
- philistine 4y agoI knew a guy who bought Voodoo stock. He had a shirt and everything. Didn't end well for him.
- Chinjut 4y agoDamn, he lost his shirt.
- ChuckNorris89 4y agoThat vintage original 3dfx shirt is worth a pretty penny today. Could actually make up the losses from their stock.
- arbitrage 4y agoSo how much NVIDIA stock did you buy? How much profit were you able to make from your foresight?
- georgeecollins 4y agoNot much. It's just a nice memory of an exciting time.
- ksec 4y ago>It was great at the time but who wanted to support GLIDE? Our engineers. But DirectX was the obvious thing to do. And OpenGL, John Carmack was extremely vocal about it. That was before the internet and twitter so it was interviews in computer magazine and PC Gamers.