4 ms·
Infinite arbitrary precision real time Mandelbrot zoom generation :-)
by ttoinou 4y ago
Infinite arbitrary precision real time Mandelbrot zoom generation :-)
- ilaksh 4y agoCan't you already do this with a good shader program? Well, Google search finds one that claims 'almost infinite'.
- stevejobs69 4y ago>'almost finite' I mean one of the fundamental attributes of infinity is that you can never be 'almost there'.
- operator-name 4y agoOnly if you roll your own arbitrary precision type on the gpu, which is much harder given the constraints.
- ttoinou 4y agothe best thing I know of is you could emulate 256 bits with 4x64 bits float (double) and then use the derivative of mandelbrot to approximate the fractals around interesting points