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I'm in the real world of making games and I spent 3 months evaluating Godot. I really wanted to like it. I found several critical problems and raised them with
by jay_kyburz 4y ago
I'm in the real world of making games and I spent 3 months evaluating Godot. I really wanted to like it. I found several critical problems and raised them with the core developers who did not take them seriously.
- ido 4y agoCan you summarize what the problems were?
- jay_kyburz 4y agoHere is the biggest. https://github.com/godotengine/godot/issues/32383 https://github.com/godotengine/godot/issues/32383
- Kinrany 4y agoTL;DR: IDs of destroyed objects are reused for new objects, which breaks the function for checking that an object still exists. Fixed in debug mode but not in release.
- aaronfranke 4y agoIt's fixed in the master branch since 2020, and is therefore fixed in 4.0.
- jay_kyburz 4y agoPeople were still talking about it in mid 21. Makes me wonder what else they "fixed" by changing the behavior in dubug builds and letting it crash in release. You have to be able to trust the foundation you're building on.
- CyborgCabbage 4y agoI think this was fixed in 3.4 https://github.com/godotengine/godot/pull/51796 https://github.com/godotengine/godot/pull/51796