4 ms·
Probably be purchased by Unity soon to avoid competition.
by mesozoic 4y ago
Probably be purchased by Unity soon to avoid competition.
- ketzo 4y agoWhy would W4 Games agree to be purchased? That seems pretty antithetical to, like, their whole thing.
- TaylorAlexander 4y agoBrand new venture started by the creator and lead dev of Godot to provide better console support for Godot just got millions in funding... I don't see why they would sell when they're just getting started.
- imtringued 4y agoI would sell my 8 million company for X million and then quit and start a x million company. Where X > 8. The question is, why would Unity buy a company like that?
- giancarlostoro 4y agoThe codebase is MIT Licensed, so Unity would be buying a shell intended to fund the project, it would be kind of a wasted efford really. The entire codebase (even the IDE) is MIT licensed last I checked.
- brezelgoring 4y agoIn this scenario, with Unity now being the owners of the author company, couldn't they change the license to another, or straight up make it closed source? I know the license says you have to be MIT - in perpetuity. That being said the author is the author and can do whatever, right? Especially if we're talking about Riccitello here, he has a past to consider.
- stu2b50 4y agoYou can’t retroactively delicense the codebase without the agreement of all other contributors, so basically you can’t. You can make any future work you write a different license. So in this hypothetical unity could basically continue with closed source fork.
- danjoredd 4y agoEven if they could, a hard fork can be made. Thats the beauty of open source! If, by some mystery they were able to do so, someone would continue the work
- deleted 4y ago[deleted]
- squeaky-clean 4y agoDisclaimer that I'm no lawyer. For a project with a single copyright owner/entity (or a group in agreement), yeah. You can't change the license of existing released versions or prevent people from sharing it in accordance with MIT. But you can publish a new release and drop the MIT license or even go closed source. The MIT license is just a grant of permissions for people who are not the copyright holders. The owner doesn't have to agree to MIT in order to use their own software. Godot would be a weird example though where I hope a lawyer would chime in. The first part of the MIT license establishes the copyright holders. The Godot license says: Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). And the AUTHORS.md file has like a hundred names in it. If some company could acquire the entire rights to Godot then they could update the license. But I don't know how possible that is here. It kind of reminds me of when id software had the reverse situation. They wanted to open-source Doom 3, but some shadow technique they were using was based on a Creative Labs patent. So they had to rewrite a small amount of code before publishing the source.
- sfink 4y agoApologies for being pedantic. > Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). That doesn't strictly make sense. "cf" means "compare". It implies that Godot Engine contributors are different from what is listed in AUTHORS.md. I know that everyone mistakes "cf" for "see also", so I figured it out. But I really was confused at first.
- squeaky-clean 4y agoLicense discussions are 100% the place to be pedantic.
- pavlov 4y agoWell, the 'c' stands for "see", and the 'f' stands for the same thing as in "RTFM".
- Buttons840 4y agoMIT allows relicensing / sublicensing doesn't it?