4 ms·
In my parser game _Aotearoa_ (https://ifdb.org/viewgame?id=lrbpmlpsknsgvgem https://ifdb.org/viewgame?id=lrbpmlpsknsgvgem) I worked really hard to provide playe
by mwigdahl 4y ago
In my parser game _Aotearoa_ (https://ifdb.org/viewgame?id=lrbpmlpsknsgvgem https://ifdb.org/viewgame?id=lrbpmlpsknsgvgem) I worked really hard to provide player affordances such as an in-game interactive tutorial, exhaustive noun and verb synonyms, plus keyword highlighting so players literally _couldn't_ miss a primary interactable item.
Even with all of this, people still got stuck, and properly pacing a story that uses an unconstrained parser world model is an exercise in frustration. But I disagree that the games are too narrow. If anything, the frustration comes in because they are too broad. No other game genre has the sheer hubris to present the player a story, tell them they are the main character, and then challenge them to literally do anything they can think of to overcome the puzzles they are presented with. "I got this," they say, presenting that blinking cursor on a blank line. "Anything you can imagine, I can handle."
Of course every parser title fails spectacularly at this. But the best ones fail in impressive and fascinating ways. S. John Ross's _Treasures of a Slaver's Kingdom_ explicitly limits the number of verbs down to six, but succeeds in creating a game environment that is enjoyable on both the direct and meta levels. My own _Aotearoa_ does a lot to remove the normal barriers to entry to interactive fiction, at the cost of some immersion should you choose to use the cues and tutorials. Andrew Plotkin's _Hadean Lands_ and _Spider and Web_ both have high-stakes, complex stories with detailed world models. This is usually the recipe for frustration and failure in parser IF, but both titles implement wonderful unique, _diegetic_ mechanisms to motivate failure and experimentation.
I would hate to see parser IF go away. I think its innovations have been more valuable and influential than many people realize, and I think there's still a lot more that blank line and that blinking cursor have to offer.