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Show HN: Zelda Breath of The Wild Street View
- tech234a 4y agoThis site reminds me of https://noclip.website/ https://noclip.website/ which lets you explore the maps of other games in 3D.
- smith-kyle 4y agoThe creator mentions that site in his "How I made this" video
- hombre_fatal 4y agoThis is one of the most fascinating websites I've seen. Both in terms of the work put into it and the sheer fun of exploring levels on your own terms.
- pengaru 4y agoI half expected this Show HN to be by Jasper that site's creator, he comments here sometimes.
- BoorishBears 4y agoHow in the... the Super Mario Galaxy level had enemies that respond to the camera location! Edit: Apparently every dynamic enemy on the map has a hand coded state machine https://github.com/magcius/noclip.website/blob/19f83f77c3e778c200b569ac12ab5442488d7027/src/SuperMarioGalaxy/Actors/Enemy.ts https://github.com/magcius/noclip.website/blob/19f83f77c3e77...
- rockbruno 4y agoThis is impressive, how was it made? Especially curious about Source games, it really feels like you're running the entire Source Engine on a browser
- q3k 4y agoThe author basically reimplemented the Source renderer from scratch: https://github.com/magcius/noclip.website/tree/master/src/SourceEngine https://github.com/magcius/noclip.website/tree/master/src/So... Same goes for every other game.
- forgotpwd16 4y agoThat's beyond impressive. Will be interesting combining this with a map like OP's.
- pcthrowaway 4y agoDoes anyone know how far off we are from AI being able to take several of these photospheres of close-together locations, and generate the "in-between" views for users to experience smoothly exploring the world (without "jumps")?
- rvanlaar 4y agoThis brings back nice memories.
- paulcole 4y agoLinking “How was it made” straight to a YouTube video led to me closing the tab in record time. Link to a page, embed the video, and a transcript or at the very least a brief text description.
- deltaonenine 4y ago
- the_lonely_road 4y agoIts a five minute video and a dense one at that with little fluff and a clear path from zero knowledge to these are the tools used to make this project.
- saghm 4y agoThis is really cool! It isn't quite what I expected from the idea of "street view" though; it definitely has a very full map, but it seems like there are only a few specific spots where you can actually see the world (i.e. the "street view" part versus the "Google Maps" part), and it seems like there isn't any way to move when in the "world" view compared to the "map" view. I'd absolutely love to be able to scroll through the whole world like I could in Google Street View, especially if it there were more than one point in time to choose.
- thih9 4y ago> it seems like there isn't any way to move when in the "world" view compared to the "map" view I clicked on Hyrule Field in Central Hyrule and I could click on an arrow (not in “map” view) to follow a path.
- dinobones 4y agoStill, props to the OP for releasing. This is the exactly the kind of thing I'd get nerd sniped on. First, I'd figure out a method for finding all walkable terrain on the map, then figure out some sampling function to approximate taking a screenshot every "n" steps. Then I'd write a hack to get the emulator to fly me through all these points, take the screenshots, and dump them to a directory. Then I'd spend a long time trying to get the "click through" and "blur" navigation method through street view working. What is interesting about street view is that; your cursor is aware of what is the "floor" and what is a "house" or "surface" with high accuracy, and places that you can navigate to on the "floor" are highlighted before tapping on them. I wonder if some depth data is captured by the camera that allows this to happen, or if it's coming purely from the images/computer vision techniques. TLDR: Even with the basic level of complexity OP had, I bet this took him a few weekends. I would get nerd sniped by the above, for like 4 months.
- jbverschoor 4y agoThat's so cool.. Now make one for FFX :D:D:D:D
- melony 4y agoAre there any open source street views?
- BiteCode_dev 4y agoFor me (windows, chrome or ff), it works only on the blue markers, but zooming on the map does not make it more details, and the switch to street view leaves a blank canvas.
- encryptluks2 4y agoSeems completely broken on mobile.
- vnchr 4y agoWorked fine for me on Safari iOS
- chrisco255 4y agoDoes not work on Brave Android.
- gambiting 4y agoMost views don't load for me in Google Chrome on Android on a Samsung Galaxy S21 - it complaints that the image is too large for the device(max size 8192)
- bot41 4y agoWoah this gave me a memory flashback to around 2002 when GTA Vice City came out. Some French guy made all-vice-city.fr.st (that link doesn't work now). It was made in Flash and was a map of vice city showing all the locations of stuff. Anyway, thanks for the memory and cool map :)
- paraboul 4y agoah good old "fr.st" websites
- nassimsoftware 4y agoYou're welcome ;)
- mrtweetyhack 4y agodoes not work in firefox
- sdwvit 4y agoI would love to see geoguessr but for skyrim
- crazygringo 4y agoSomewhat tangential but somewhat related... I love the Apple TV screensavers that are basically beautiful slow moving drone shots of landscapes, which you can get for Mac too [1]. There are expansion packs too you can pay for, with 3rd party videos. And I kind of want the same thing, only of high-quality 3D rendered landscapes! For me specifically, slow flybys over Red Dead Redemption 2 landscapes, and also of real-life Microsoft Flight Simulator locations. Producing such videos would save all of the cost of real-life transportation, lodging, waiting till sunrise/sunset, flying a drone... And instead of having just 40 videos on rotation, you could have 10,000's... I don't have the time to build it, but it's a hobby project I wish desperately that somebody would! [1] https://aerialscreensaver.github.io/ https://aerialscreensaver.github.io/
- frogulis 4y agoYup I totally agree. It would be quite possible to do it in-engine for some mod-able games. For example, I just found this Cinematic Camera mod for Morrowind (one of my favourite games): https://www.nexusmods.com/morrowind/mods/46909/ https://www.nexusmods.com/morrowind/mods/46909/ Sounds like with some configuration it might do just as you describe. Not a general solution though, of course.
- hiccuphippo 4y agoWhat would the copyright situation be for that? Would it be possible for games you own? Or in the example for Morrowind, what if you used OpenMW to render the landscape?
- tpxl 4y agoGiven that "let's play" videos exist on youtube, I'd think it would be legal.
- rcarmo 4y agoI used to have a Quake map screensaver that rendered the BSP files live. It was great, but with today’s open world games, it could be epic. Besides Red Dead Redemption and Zelda, I would love to see this done for Halo Infinite, Destiny 2, Fallout, Borderlands, No Man’s Sky, etc., to name just a few
- some_random 4y agoThe How It's Made video is quite interesting, I didn't know the switch could be emulated https://www.youtube.com/watch?v=EYtB1rkwcfU https://www.youtube.com/watch?v=EYtB1rkwcfU
- chungy 4y agoThere's a couple emulators for the Switch already, but it's worth noting that this guy used the Wii U version and the Wii U emulator CEMU.
- phforms 4y agoI especially like your idea because of the modern-age allusions in BotW. The Shieka-stone seems a lot like a smartphone with “apps”, that even lets you take pictures. The map in the pause menu could also be such an app, given its detailled geographical information and zooming/panning and marking capabilities. Why could it not have something like street view? :)
- ahefner 4y agoThat just spoiled the thing that had been nagging me for years now - where was that photo with the horse statue taken? Good excuse to fire that game up again, though.
- watercooler_guy 4y agoVery, very cool project! I think I actually prefer this streetview approach to the floating noclip approach, because a map + streetview that works like google maps cements the feeling that the game world is as real as my city -- here's the map in my web browser, no need to run a video game! To your knowledge, are there any special tricks to store many panorama images so you could feasibly capture entire paths continuously through the map, or even entire maps for smaller games?
- nassimsoftware 4y agoThanks for the compliment! Glad you liked it! Currently the images are stored elsewhere on a free image hosting site and referred through their direct link. Sorry I don't have any special tricks to share :/. I feel at this point it would probably be better to rip the game world from the game and artificially make it feel like a panorama when viewing and moving. Also this would probably imply heavy use of three.js if I wanted to offer that in the browser.
- ge96 4y agoBe curious if there's something out there that can take these screenshots and make a 3D map from it, seems redundant but yeah
- footlose_3815 4y ago[dead]
- mlindner 4y agoThis doesn't seem to work properly on Firefox. I'm not getting any of the features people are talking about. I get a zoomable map (that just pixelizes rather than maintaining clarity) and a few spots with a weird split box icon (can't quite tell what it is) that are clickable and you can pan around on that spot.
- squeaky-clean 4y agoVery cool! I love it. Shared with my gaming group chat. Works perfectly on safari-ios too. I don't know if data costs would be a concern with something like this, but I feel like the panorama images are fairly large. At least for a mobile user. You could follow a model like Google where you load a lower res panorama initially, and only load the high-res when zooming in. I looked at the github and the panorama library is Pannellum, which looks like it has a multiresolution format to do this. I've never used it but the docs make it seem simple. Either way love it. I can't imagine it's very expensive but I wonder how much getting on the front page of HN costs in bandwidth. Edit: looked deeper into the github and the images are hosted on imgbb. That's definitely the cheapest way to do it haha.
- post_break 4y agoThis is the one game I wish I could wipe my memory of so I could experience it again. So many hours of enjoyment playing that game. Maybe in 10 years I’ll forget some stuff about it and it will be fresh again.
- lostlogin 4y agoOne of the advantages of my terrible memory is that the second play is still great fun. It’s best with a kid who is mildly scared of the monsters.
- alex_duf 4y agoI'm mildly scared of the monsters in Zelda BotW, doesn't have to be a kid
- foreigner 4y agoI've been meaning to try replaying it as a pacifist. No weapons, just sneaking around and cowardice. Not sure how far I would get, obviously wouldn't be able to beat any of the divine beasts.
- imiric 4y agoIf you haven't played it on PC at high resolutions and framerates using Cemu, give it another go. It's an amazing experience that the Switch could never achieve. And there's also BoTW 2 to look forward to. :)
- autoexec 4y agoI love projects like this. Very cool, but only possible by completely disregarding the fact that this is illegal under copyright law. As it is, I expect this person has already painted a sizable target on their back and there's a very good change they'll be sent a take-down notice once Nintendo becomes aware. I think projects like this should be allowed to exist and that eventually people will grow very tired of how restrictive copyright law is and demand changes, but until that happens, I hope these types of projects continue to be created and spread in violation of the law for as long as possible until the lawyers finally come after them. It's better that we see what kinds of things we could have without oppressive copyright laws and be upset when they are taken from us than for people to refuse to start cool projects just because they are doomed to be shutdown.
- mtsr 4y agoPeople are already tired, but there’s simply not enough of them to effect any change. Especially when opposing large, well funded lobbies that are de facto writing the relevant laws in the US and EU. I don’t know how we’re going to be able to change this. I’ve voted for parties that are the most outspoken on this issue all my life. But somehow this never makes it into any actual policy. I’ve even on multiple occasions called my representatives as parts of grass roots lobbies against new trade agreements or laws that would set us back even further. But even when such grass roots campaigns were successful, the same proposal would just return at most a few years later and the grass roots oppositions would get tired of trying to stop them. What else can we do?
- SQueeeeeL 4y ago>What else can we do? Unironically, learn about the theory of politics and organize with others. The current political system will always act in the interest of business, it's basically an evolutionary system. There is never going to be a financial insensitive to change how copyright law works because it makes companies a lot of money, and if one representative attempts to change the law, these companies can use that wealth to sponsor a challenger to that individual (most likely in the primaries for their next race). It's dangerous to actively put any policy in place which goes against the interest of industry. But it isn't impossible, remember the government broke up Standard Oil, ultimately they do have the power to change laws if the political will is there.
- samch93 4y agoNintendo ninjas coming in 3, 2, 1,....
- vim-guru 4y agoNice! My son really loves this game. I think the tiles should be processed into SVG. That's only a few moments of work, but would look so much better
- tagersenim 4y agoIn addition to this being a cool project, I love the way the loading screens work. When I click on ‘click to load this panorama’ (which showed almost immediately), I expect that loading takes a while. Thereafter, you are kept updated on the loading progress, after which the panorama immediately loads. In this manner, it is no problem to wait a few seconds. Much better than just looking at a ‘loading…’ screen.
- keithalewis 4y agoMaybe the gaming industry should be regulated like pharmesuticals. Game creators are more like drug dealers in some sense. They lure people with dopamine to addict and exploit.
- equivocates 4y agoCool. Now do it with Elden Ring.
- greghinch 4y agoI was sort of hoping this was someone using Stable Diffusion to render actual Street View content in a BotW style… next project?!