3 ms·
I wish the game was more accessible
by jokoon 4y ago
I wish the game was more accessible
- KronisLV 4y agoHah, same, though most of my complaints would revolve around the UI/UX. Like how it'd be nice to be able to gradually scale the UI and text (instead of either having just 2x option, or having to manually change font sizes in config files; which is still a passable solution for now). Or maybe how some inspiration from Transport Fever 2 wouldn't hurt - personally I think it has the absolute best UI/UX from any of the transportation tycoon/simulation games out there. A clear overview of all the lines/routes and vehicles that are attached to them, color coded and visualized on the map. Very easy planning of new routes with the relevant bits being highlighted while you build things and so on. It would be amazing to have a game like OpenTTD (low hardware requirements, lots of nice content, nice to look at, great mod support) with the actual experience of playing it a bit more like Transport Fever 2. Oh, also, games like Mashinky (still grid based) did the creation of railroads/roads infinitely better than OpenTTD does, in my opinion - even the switch types that you most likely need were selected automatically and the track segments were visualized.
- ink_13 4y agoWhat do you find inaccessible about it? You don't need to do anything terribly advanced to "win": you do pretty well for yourself by plonking down two airports and just shuttling passengers between them, or building rudimentary two-stop bus service in the largest towns. More advanced items are available if you really want them, and there's no penalty for experimenting. The interface is from the 90s, so the paradigm can take some adapting to. Generally, hover over things for an explanatory tooltip, and holding down buttons will reveal additional options in the toolbar. Otherwise, reading the fine manual will tell you how to accomplish things like moving the viewport. I have played hundreds if not thousands of hours and stopped paying attention to my scores ages ago. Generally I start a game by running a passenger service to build a profitable platform, and then go off and do something like "connect every forest on the map to a single sawmill". The challenge is really what you set for yourself (not least of all because the AI is pretty dumb).