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It always bugged me that delivering far away gave more money than delivering close by. So if you have two oil rigs and two refinery, one each on opposite corne
by linschn 4y ago
It always bugged me that delivering far away gave more money than delivering close by.
So if you have two oil rigs and two refinery, one each on opposite corners of the map, you are better off making the oil cross the whole map than the obviously more efficient way of connecting each oil rig with the neighboring refinery.
Anyway, still an outstanding game!
- Macha 4y agoCargo delivery rates diminishing over time were the intended counter to this, but they were both tuned too low in the original TTD and the largest map size in original TTD is the smallest map size anyone actually plays in OpenTTD so you hit the price floor with plenty of distance still available to outweigh it. Cargodist is one way around this as the cargo has a set destinations when generated, but for performance reasons it only considers connected industries so it still relies a bit on the player being "honest". The FIRS newGRF industry model is another. Rather than secondary industries scaling their output infinitely with input, they have a max output reached when a threshold of different input types is provided, which encourages you to connect up other instances to get more cargo.
- damir 4y agoI did this too, until competitor came and started taking some of the oil that was waiting on my trains to go full-circle. Which put me in red numbers. Still, putting more trains on that same track, so oil was never waiting to be loaded, rose my ratings and rig started giving me bigger share of oil. That and train breakdowns... Hate them :)
- neilfrndes 4y ago>That and train breakdowns... Hate them :) There is an option in the settings page to set the frequency of vehicle breakdowns to low or none.
- rasz 4y agoIts really stupid. Coincidentally thats how energy market in EU works right now - the better connected grid you have the worse prices your close by clients get because you can export to Germany and other "responsible" countries like Italy.
- marcosdumay 4y agoEvery electrical grid works the way you described, and it's not how TTD works from the point of view that you are pushing. On the electrical grid, if a German producer sells to Italy, while an Italian producer sells to Germany, both will end with less money than if both sold locally. Not much less, because the grid operator will arrange things for them to actually sell locally, while billing the remote party, but they will lose some money. The thing with TTD is that it's from the point of view of the transporter, and the transporter obviously gain more money for carrying things further away. The grid owner also gets more money on the scenario that both parties are exporting their energy, that's why the producers get less. The thing that is not realistic on TTD is that you get to choose where you will transport things to. That doesn't happen on the real world.
- yxhuvud 4y agoRailroad tycoon 3 had such a nice price system, where each kind of goods had a price at each point on the map, and that price changed depending on supply (including deliveries) and demand. Goods could even move short distances by itself (spreading out over consuming towns, for example). So while the game was a transportation game, it was also a game of arbitrage and efficiency. You could buy industries, and setting up multi level production chains could be very profitable.