21 ms·
Ask HN: Whatever happened to dedicated sound cards?
During the '90s and the early '00s, dedicated soundcards were in-demand components in much the same way GPUs are today. From what I know, Creative won, on-board sound became good enough sometime between Windows XP and Windows 7, and the audio enthusiasts moved on to external DACs and $2000 headphones. Today Creative still sells soundcards, but none of them appear to be substantial improvements over previous models.
So what other reasons could have caused the decline in interest? Was there nothing that could be improved upon? Were there improvements on the software side that made hardware redundant and/or useless? Is there any other company besides Creative, however large or small, still holding the torch for innovating in this space?
- h2odragon 4y agoThe onboard sound chips became good enough, and for those for whom they weren't good enough the noise reduction bonus of an external DAC was worth it anyway. Computers are generally bad for analog signals within a few inches of the case. I think another factor is MP3 players and phone audio; people stopped using their computer as the (interface to) media source when other things took that function over for them.
- hedgehog 4y agoThere was a point of "good enough" and then not long after that (2005ish?) essentially all motherboards started including onboard audio. I would imagine the market for separate audio cards shrunk below sustainable at that point. Most everything else in the case (GPUs, RAM) are headed there too, it's just a matter of incremental development on the existing trajectory.
- Nextgrid 4y agoWith the rise of wireless headphones, the "sound card" is actually within the headphones now, so the sound card in your machine is irrelevant.
- hulitu 4y agoThe sound quality of those headphones is most of the time terrible.
- Nextgrid 4y agoTrue, but it's good enough for most purposes. Thus those who value convenience more than great sound quality use them, where as those looking for sound quality already use external DACs because built-in sound cards aren't the greatest either.
- mmastrac 4y agoUSB killed it. Keep your signal digital until you hit the speakers (or a short audio cable). No interference, 44.1kHz from end-to-end (or more). If you don't like the DAC in the headphones, you can also find a high-quality USB DAC and use the audio cable from there.
- jgauth 4y ago> No interference This has not been my experience at all. For my 5" powered studio monitors, the _only_ way to get a interference-free signal from my desktop computer was with an optical cable to an external DAC.
- wheels 4y agoThat's probably a grounding problem, and was probably just coincidentally broken since optical cables don't carry electrical signals, and hence can't be a part of ground loops.
- jimmaswell 4y agoCan't go wrong with optical cables for this reason - they're foolproof against interference. That's why I'll always use them when possible.
- linedash 4y agoYou're giving me flashbacks to the stupid amount of time it took for me to identify a coil whine issue on my motherboard that gets worse when the CPU is in power saving mode. I 'worked around' the issue for the longest time by leaving covid based processing going on folding@home, which would force my CPU into turbo mode. Eventually I found out that if I disabled cstates, it mostly went away.
- orangepurple 4y agoHot glue on the coil should shut it up
- 4y ago
- jensgk 4y agoUSB-based external DAC's took over. They very good now a days. Head over to audiosciencereview.com to see lots of DAC reviews, technical info and discussions.
- TheOtherHobbes 4y agoBetter than very good. I've just bought a Topping D90SE for my studio. It kills professional studio DACs from ten years ago at a fraction of the cost.
- fortym2 4y agoWho needs better audio still looks for dedicated sound cards, *but* external. For example if you produce music, you probably are good with an external USB audio interface like a Focusrite Scarlett.
- Broken_Hippo 4y agoThis is exactly correct. For most folks, whatever sound the integrated card makes is enough. Until you are producing music, that is - and then, the external has easy connections for the equipment.
- ROTMetro 4y agoEven then people are buying an external audio interface as much or more for latency improvements as opposed to sound improvement.
- smoe 4y agoAnd for connectivity. Even for the small band I was in, doing "home" recording we had ~10 microphones and 2-3 direct line-ins set up recording simultaneously trough an external interface and out to 5 headphones or two different sets of speakers.
- fortym2 4y agoYes, the latency improvement is very true
- JohnFen 4y agoThanks for the recommendation. I've been needing better audio quality from my machine than it can produce, but it's actually pretty hard to figure out how to accomplish that if you don't already know. Been through three different external audio devices, and they've all sucked. I'll try yours.
- srg0 4y agoThere are many other respectful audio interface makers, not only Focusrite Scarlett line: MOTU, Arturia, SSL, M-Audio, Native Instruments, Behringer, Steinberg, Presonus… I think in practice all of them are good enough but if you’re into numbers, dB, Hz, and measurements, check out Julian Krause audio interface reviews on YouTube. https://youtube.com/playlist?list=PLv875tu-z7M4EyBeuofJ1TehqldKz4kF- https://youtube.com/playlist?list=PLv875tu-z7M4EyBeuofJ1Tehq...
- schlauerfox 4y agoCreative still makes very high quality discrete soundcards, they just suffered a combination of on-board audio being enough for the average and wireless headphones not needing a DAC. Also my father's generation was super into audio and had lots of disposable income even for middle class people to invest in audiophile gear, today that income bracket is very very gone, so the markets are much smaller for gadgetheads to spend money on stuff like that.
- mmphosis 4y agoI can only dream of a day when dedicated video cards become just as redundant.
- mixmastamyk 4y agoThey are for typical use cases, been using intel gfx for ten years or so. Games? No.
- wolrah 4y ago> I can only dream of a day when dedicated video cards become just as redundant. They have been for years as long as you don't need high end 3D or compute capabilities. Intel's iGPUs are plenty for most normal desktop use cases and AMD's are good enough to run most mainstream games as long as you're willing to turn the detail down a bit. Not to mention what Apple and the ARM world in general have done. Someone who's not looking to play the latest games with the settings cranked can easily go without. The top end will always want as much horsepower as they can get, so the dedicated video card is never going away unless we figure out some new sort of computational load that takes over the accelerator market in the same sort of way that GPGPU killed standalone audio and physics acceleration.
- mepian 4y agoAt this point there are no dedicated video cards, there are throughput-oriented multicore floating point coprocessors that sometimes include video interfaces.
- TillE 4y agoRight, it's difficult to imagine external GPUs becoming obsolete without a radical new computing technology to take their place. For games it's easy to find useful ways to use 10x the existing GPU power, not even counting an increase in display resolution. For massively parallel computing, the sky is the limit.
- deleted 4y ago[deleted]
- nsxwolf 4y agoPure digital audio and huge hard drives killed them. Back when we were chasing better and better synthesis - FM, wavetable... because playing back CD quality digital audio wasn't possible - you were lucky to have 23kHz mono, or nothing at all, your hard drive was tiny and MP3 wasn't a thing yet... Every sound card upgrade was literally music to your ears. Now every computer has a little chip that plays back at least CD quality audio from an infinite pool of storage and RAM. Nobody wants to hear MIDI in their games anymore. I'm not even sure what a better sound card could even do for me - reduce line noise, drive high impedance headphones or something. Boring!
- Sharlin 4y agoI guess for a few years there might have been a market for hardware MP3 decoders. I faintly remember back when playing MP3s did take a sizeable chunk of CPU time. But after a Moore cycle or two the cost was negligible, and today Spotify probably spends much more CPU on drawing its interface than decoding the audio stream…
- nsxwolf 4y agoAnd anything I can think of that I'd want a sound card to do these days is being handled by GPUs - like that NVidia AI noise cancellation, where your kids can scream 5 feet away and no one can hear them on Zoom.
- toast0 4y agoNot really on PCs, IMHO. With well optimized software, you could decode in realtime on an i486@100Mhz, a pentium 75 could use winamp and mIRC simultaneously, IIRC. If you didn't have enough CPU to decode mp3, it probably made more sense to upgrade that rather than a mp3 decoder card (if they existed). Mpeg-1/2 (video) decoder cards were more necessary.
- dougmwne 4y agoThanks for the flashback. I too remember when playing an MP3 took a good chunk of processor utilization, maybe 40%, and doing too many other things at the same time would cause it to stutter. I also remember when 1080p and 4k were taxing respectively.
- speeder 4y agoThe main reason for their death in my opinion, is the DRM-driven (although MS claim it wasn't because of DRM) changes to Windows drivers rules. When DVDs and HDMI were becoming popular, and Windows Vista was launched, a lot of restrictions were put on drivers, I saw many people defending them claiming it was for better stability, avoiding blue screens and so on. But a major thing the restrictions did, was restrain several of the sound cards features, most notably their 3D audio calculations that were then just starting to take off, people were making 3D audio APIs that intentionally mirrored 3D graphics API with the idea you would have both a GPU and a 3D audio processor, and you would have games where the audio was calculated with reflections, refractions and diffractions... After that, the only use of sound cards became what the drivers still allowed you to do, that was mostly play sampled audio, so sound cards became kinda pointless. Gone are the days of 3D audio chips, or having sound cards full of synthethizers that could create new audio on the fly. Yamaha still manufactures sound card chips, and their current ones have way less features than the ones that they made during the sound card era. EDIT: also forgot to point out the same restrictions kinda killed analog video too, for example before the restrictions nothing prevented people from sending arbitrary data to analog monitors, so you could have monitors with non-standard resolutions, non-square pixels, unusual bit depths (for example SGI made some monitors that happily accepted 48 bits of color) or not even having pixels at all (think vectrex) and so on. All this died and in a sense also affected video development, some features that video cards were getting at the time were removed and hardware design moved to a narrower path, more compatible with MS rules. As for what the restrictions have to do with DRM: the point was not allow people to intercept audio and video using analog signals with perfect quality, since this would be an easy way to go around the DRM built-in on HDMI cables.
- Sharlin 4y ago> or having sound cards full of synthethizers that could create new audio on the fly. To be fair, realtime synthesis just became obsolete for most purposes once CD quality digitized audio became cheap enough to store (and later, to stream). And for musicians, once CPUs became fast enough, SW synthesis with its limitless possibilities took over from HW synthesis.
- 4y ago
- MangoCoffee 4y agodesktop decline. people got used to the sound quality of laptop, smart phone and tablet. there's also AirPods type of headphone for people who want to enjoy their music via laptop, smart phone and tablet.
- unfocused 4y agoI think your comment hits the mark. People now listen to their music off their phones (headphone or bluetooth speakers), or on the go in their car. Nobody sits down to a desktop to listen to music. Don't forget about bluetooth speakers, etc where the source is your phone or laptop.
- ROTMetro 4y agoCreative, that is a name I haven't heard in a while. I'm old enough to remember limos pulling up to the (to be bought by Creative) EMU office in Scotts Valley by the likes of Trent Reznor to play with the latest sampler. So much gear envy back then. It's so cool to live in 'my' future where I can get a used Pigments soft synth for $75 and Ableton lite for $15 on a niche message board of people from around the world and buy from someone anywhere in the world, pay digitally, and in less than an hour have as much music production as $50,000+ would have bought me in the 90s. It's so crazy to live in what to me is the future.
- golergka 4y agoThere's still a lot of dedicated audio interfaces for people who are involved in making music. However, most of those people are using Macs because of how better CoreAudio compared to ASIO or anything else, and subsequently, because most of software is developed and tested first and foremost for Macs thanks to network effects. And most mac users have Macbooks, which means that majority of usually used audio interfaces are external ones. As for people who just listen to music, IMO, built-in audio interfaces or just digital Bluetooth headphones have been good enough for a very long-time in digital-audio conversion.
- theevilsharpie 4y agoA couple of reasons: - During the MS-DOS era, there wasn't really a standard API for sound, so using a cheap, off-brand sound chip (including anything that might be integrated) often meant compatibility problems. Even though it might not necessarily have offered the highest quality sound, Creative's Sound Blaster line was the gold standard for compatibility during this time. Standardized sound APIs have largely eliminated this issue. -Throughout the '90s, music for games (and a number of other applications) was distributed as MIDI (or MIDI-like) instructions to be generated by a synthesizer, and the quality of the music was very much dependent on the synthesizer used. The Roland Sound Canvas series was the gold standard at the time (in part due to its quality, and in part because that's what the composers themselves used), but it was very expensive and out of reach to the mass market. Software synthesizers were either too slow, or the quality sucked. That gave an opportunity for sound card manufacturers like Creative to offer higher-quality hardware synthesizers on their sound cards than what cheap/integrated cards could do. These days, most audio is PCM, and hardware is perfectly capable of high-quality software sound synthesis, so hardware synthesis has become a non-issue and modern consumer sound hardware doesn't even have hardware synthesis capabilities anymore. - During the '00s, sound cards began to offer accelerated environmental and positional audio (e.g., Aureal3D, Creative EAX), which games quickly adopted to improve the sense of immersion. However, changes in the Windows audio architecture introduced with Windows Vista broke this functionality without a replacement. Advances in CPU hardware have since allowed this type of processing to be done on the CPU (e.g., XAudio 3D, OpenAL Soft) with acceptable performance. In the current era, we do have dedicated soundcards, although not in the form of PCIe add-in boards. External DACs (either dedicated USB, or integrated into a display or AV receiver) are popular, as are the DACs used by wireless/USB headphones. Also, there has been some work done to utilize the computational capability of GPUs for real-time audio ray tracing.
- colechristensen 4y agoLike others have said, it's just people who want that kind of thing don't do cards any more, they do external "audio interfaces". I have a Scarlett attached to the underside of my desk with a pair of Sennheiser HD600 headphones and a Monoprice Stage Right condenser mic on a desk stand. I'm guessing the inner-PC card space has a bit too much of a EM noise problem for people who care about quality higher than integrated sound can provide (which is pretty good these days anyway) and external devices have room for the inputs people actually want.
- jimlikeslimes 4y agoDoes the Scarlett drive the hd600s nicely for you? (I'm assuming something like the 4i4). I'm in the process of upgrading and was looking at a Scarlett audio interface for creating mixtapes with an external DJ mixer. I was going to use a different headphone amp with the hd600s and a modmic for general listening and calls though. Sounds like I might be able to drop that 2nd amp (I was thinking about the soundblaster x4) I guess I'll get the Scarlett first and listen.
- colechristensen 4y agoI have a first generation 2i2, I believe, and it is a noticeable improvement from trying to plug HD600 into a random audio jack which were obviously not able to actually drive them properly in general. You should be fine dropping the additional headphone amp, which I think beyond the Scarlett or similar audio interface will perhaps be different depending on the amp, but not clearly making up for a deficiency in interface power.
- HeckFeck 4y agoAs an aside, the hardware/driver support for sound cards is terrible on modern Windows. There's this trusty Creative Audigy Rx that I nabbed from a closing down sale at an electronics retailer. Poetically, both are facing the same fate. I built a Ryzen 7 machine and installed Windows 10. Whilst installing the CD drivers for the soundcard Windows 10 BSOD'd and rebooted. Not to be deterred, I tried the latest downloadable drivers (marked as Windows 8 compatible) but it is all WDM so surely OK? Not so. Another BSOD. There was no help to be found online so I very reluctantly gave up. Now it lives in the retail packaging somewhere in my house, the bright and elaborate box promising an audible experience that exists only in my mind.
- P5fRxh5kUvp2th 4y agoyears ago I purchased a Create Sound Blaster ZxR. Windows _never_ worked well with it. A reboot may or may not have my sound card undetected due to some bug, I think it was related to their PlugNPlay, but I don't recall. Until they completely dropped support for it, so then I just flat couldn't use it. And Linux support for it never really came around (maybe now? no idea). So my policy now is fuck Creative. I purchased good money for a top-of-the-line sound card that never worked well and rather than fixing it they dropped support for the very next version of Windows. I just use my motherboard audio because I don't have to deal with that shit and if I do ever purchase another separate soundcard it sure as shit won't be Creative.
- Sakos 4y agoMight want to try a modded driver: https://danielkawakami.blogspot.com/2020/08/sb-audigy-series-support-pack-70.html https://danielkawakami.blogspot.com/2020/08/sb-audigy-series... I gave up on official drivers years ago.
- squarefoot 4y agoOnboard DACs are good enough for HiFi, so there's less need for specialized sound cards today, except for making music when one needs ultra low latency (built in audio is getting a lot better also at this however) or multi track recording. I'll be buying shortly a Tascam US-16x08; it doesn't offer much more in terms of sound fidelity than my older Steinberg CI1, but it can record 16 channels at the same time, which is handy when miking a complete set of instruments (drumset mikes + overheads, keyboards, guitars & bass amps, voice, etc... you never have enough inputs) so I can easily keep track during rehearsals and have more freedom during recordings.
- kaladin-jasnah 4y agoI contend that built-in is not very good for HiFi; my Behringer audio interface is visibly better in audio quality on my headphones because its DAC is better.
- GloriousKoji 4y agoHave you seen the DACs they're integrating into the higher end motherboards these days? They're using the same ESS DACs you'll find on high end audiophile grade equipment.
- iancmceachern 4y agoI think all the innovation moved to the creator/professional stuff. You can buy amazing sound gear that interfaces with the computer, controls stuff in Ableton, etc. For me at least, I've chosen to go with studio monitor type speakers from the professional audio world rather than home hi fi stuff. I suspect others are similar, a small 4 channel mixer with dac and other cool interface stuff is common.
- spiffytech 4y agoTwo big things that I think contribute to this: 1) Most people are happy with good enough. To most people's ears, speaker quality makes a bigger difference than audio output, and people already settle there. Furthermore, when iTunes was a big deal it turned out people got accustomed to low bit rates and mediocre equipment and thought it sounded better than the good stuff, because it's how they expected their music to sound. 2) With most computing moving to laptops and then to mobile, people generally don't have a choice about the audio processing technology inside their computer.
- happymellon 4y agoBeats probably helped with the first one as well. That was 2006 that they started to teach people that muffled sounds with exaggerated bass is what it should sound like.
- dvfjsdhgfv 4y ago> and the audio enthusiasts moved on to external DACs Well, the internal ones still exist [0]. However, with higher bus speeds, external interfaces are more practical: you can connect more devices to them, and you can move them - a lot of music today is done on laptops. [0] E.g.: https://www.esi-audio.com/products/maya44ex/ https://www.esi-audio.com/products/maya44ex/
- pacomerh 4y agoThe included audio interfaces got to a point where they're good enough for the conventional user. But that aside, Having an external interfaces, like we do now provides better and more modular options. Better latency, quality, DAC converters, additional inputs/outputs, etc. Focusrite, M-audio, Presonus, Motu, Behringer, Unversal Audio, the list goes on.
- MisterTea 4y agotl;dr Higher integration and faster CPU's killed them. In the early days of PC's most EVERY peripheral was provided by an IO expansion card save for the keyboard. My 386 had a 16-bit multi-IO ISA board that provided the essential coms ports: ATA, floppy, serial, parallel. You purchased a VGA card and then a sound card. You had at least 2 or three ISA cards because your motherboard was taken up by all the CPU, FPU, RAM, and essential control logic chips. My second 486, a DX2 66MHz, had the ATA, serial, parallel and floppy ports on-board which amazed me as it eliminated a whole ISA board. (Now everything fits on a single silicon die...) Early on-board audio was usually a sound card soldered the the motherboard. Then Intel developed AC'97 which integrated standard audio into the south-bridge. Coincidentally that made Microsoft's life easier as all the PC's they were running on would use this standard meaning all they had to do was provide AC'97 drivers and everyone with an Intel machine had sound. No more competing 3rd party audio api's from Creative, et al. it was all Wintel. PC builders could now provide multimedia PC's for cheaper prices with audio by default. Also, USB happened which allowed people to plug in things without opening cases and fiddling with circuit boards which is alien to many. And as CPU's became faster, the need for dedicated DSP processors to handle audio processing or synthesis is eliminated. You can now run a whole DAW complete with synth, sample playback, effects and mixing in real-time on a cheap general purpose off the shelf computer with no special hardware.
- smm11 4y agoSound cards were a thing because DOS/Windows was a thing. In the Mac/Amiga/non-DOS world sound was good enough very early. As soon as we said "we need sound," it was there, as long as you weren't on DOS. The Amiga Video Blaster card was a thing, too. Your Android/iOS/PalmOS device surpassed that long ago.
- m3kw9 4y agoCost saving? CPUs and new algorithms can do sound with low single digit cpu usage and doesn’t justify a cpu offload card.
- ssharp 4y agoI used to love MIDI's and was always excited to run my whole collection through any new sound card. Of course, the best option was to run MIDI out to my Yamaha keyboard and play everything through that. It's still fun today, 25-30 years later, to crack open in a 90's MIDI in a DAW and route the channel outs through virtual instruments to see how they sound.
- modeless 4y agoThere are lots of complex reasons people are postulating here, but I think it's pretty simple. The CPU can do good enough audio rendering without hardware acceleration. The CPU can't do good enough graphics rendering without hardware acceleration. So video accelerators stayed, and sound accelerators died. Add-on sound devices still exist, but they are simple because they don't include extensive hardware acceleration anything like what a GPU has. In fact, if you want hardware acceleration for audio processing algorithms today, like really fancy 3D sound propagation or something, GPUs would actually be great at that, and they support digital audio output too.
- saltcured 4y agoYes, I think this is about right. I see a lot of threads focusing on APIs and ignoring another thing that happened right around the late 1990s to early 2000s: MMX introduced SIMD to the PC platform. Suddenly real-time DSP algorithms were feasible for playback and synthesis on the host CPU instead of requiring a peripheral with an embedded coprocessor. This allowed soundcards to be refactored as "just" hardware IO channels, with other signal processing effects happening in the application. At roughly the same time, there were more peripheral buses like USB and Firewire being introduced, which meant that an add-on peripheral did not need to be an internal ISA/PCI card in order to have sufficient bandwidth for rich audio streams. These external devices could also be built with lower noise/interference compared to the boards inside a computer. And of course, silicon integration always increased so that the bundled onboard IO chip became good enough for many users. So, add-on peripherals had to move up market or into niche settings. That is a bit like how the iGPU in Intel CPUs got rid of the market for basic VGA/XGA/etc. graphics cards for office machines.
- kllrnohj 4y agoThat's definitely missing some reasons. Back in the day onboard audio also was just terrible. Like it hissed at all volumes & other similar just bad dacs and bad amps and bad shielding problems. Which soundcards mostly all fixed. These days basic "audio correctness" is readily available from onboard audio, though. Motherboards have gotten much, much better at noise isolating the audio area, and dacs & amps have generally improved.
- 4y ago
- ksec 4y agoOn-Board was good enough and cheap enough. It was as simple as that. A lot of the Audio processing moved to the CPU. Dedicated Sound Processor Effect requires Gaming support. There was also Aureal. Both Creative and Aureal had their own specific API to try and create a similar moat like Glide from 3DFx but failed. And then Realtek took over. Creative could have competed with onboard Audio as well. But they were too worry about losing their Sound Blaster Revenue, so they somehow diverged into other things like GPU ( 3DLabs ), MP3 players, Speakers, etc etc. And every single one of them failed. If you are looking for modern Audio Engineering, you could look at PS5. But powerful DSP isn't exactly rocket science anymore. A lot of the improvement has to do with software. Creative used to be the pride of Singapore. It is sad the company was badly managed and never made the leap to the next stage.
- pjlegato 4y agoSoundcard-like devices called "audio interfaces"[1] -- now usually USB breakout boxes -- are alive and well in the professional audio segment, targeted at musicians, recording studios, video editing shops, and similar applications. They're not necessary for consumer apps. Consumer audio applications got "good enough" with mass produced builtin motherboard "soundcard on a chips" that basically replicated the function of the old soundcards at a much lower price point. If you want to, say, connect 16 microphones at once and record to 16 seperate tracks, or you plan to apply a bunch of digital effects and therefore want a much higher sample rate than what your consumer audio chip can do, you can buy an audio interface. [1] https://www.sweetwater.com/shop/studio-recording/audio-interfaces/ https://www.sweetwater.com/shop/studio-recording/audio-inter...
- TremendousJudge 4y agoAnother use is rendering virtual instruments with low latency, so you can play with a keyboard and render sounds live. Built in sound chips usually have unacceptable levels of latency, even with custom drivers.
- rektide 4y agoIt's been a while since I broke out & tuned JACK latency, but i think 2 samples of 3ms worked fine on most devices I'd tried, even without basics like a preemptible kernel, on boring old ancient intel chipsets. I'd expect most apps have no trouble getting under 16ms on basically any x86 hardware. I'd be shocked to find that the majority of these aftermarket devices do at all better. Many are usb, which, even if you do have a fancy isosynchronous device, I'd still expect to be significantly slower than in chipset or pcie. I could be totally off¡ But I dont think there's really specific chipset capabilities that make a bug difference here (other than iso, which only helps to counter the downgrade of using usb). Windows has ASIO for low latency, but is that a hardware capability thing? I think it's just drivers, that modern tech like pipewire has many of the benefits for free about more closely mapping hardware resources to where apps can use it. I thought ASIO is mostly a product segmentation thing. It'd be neat to take a software virtual adapter like ASIO4ALL & see what kind of buffering really is required there, see what latency that brings consumer gear down to. I do also remember Android fighting to get their latency down to reasonable levels, which counter to my point suggests latency in general is somewhat hard. There are much fewer system resources there, not missing a tick is harder to insure, but iirc the bigger issue was just that modems & the regular audio subsystems just had really funky audio driver paths that's been slapped together for a really long time, & some modernjzatuon was drsperately needed. This was like... 7+ years ago maybe?
- rektide 4y agoOne thing not really mentioned is in threads is...software. Every soundcard used to compete by trying to offer better 3d or better effects processing than the others. Game developes had a half dozen sound sdk's they could write their game audio for (EAX, Aureal... I dunno there's probably at least half a dozen). Cards competed on features. In the pro segments, literal megabytes of midi sample space & dsp coprocessors attracted audiences. Each of these tended to have one of any number of software toolkits... so you needed games or apps to all get onboard too. Many SDKs had software fallbacks so many users would even care that they didnt have Aureal3D support or whatever. The actual advantages of doing things in hardware quickly faded, as cpus became ever more powerful. But just as much, the various apis didnt really ascend, or their technologies (head-related transfer function) got swallowed/mainstreamed. Namely DirectSound3D (1996), which grew various hardware offloads (EAX), and eventually because DirectX Audio. The pressure to compete deflated under thus mainstreamification... few people wanted to the extra 100 miles to support bespoken fancy hardware capabilities 0.01% of gamers might have, when they got 90% there using the common denominator. I dont actually know what folks like gamedevs do now. Both Xbox & Playstation say they tick a lot of really good 3d audio boxes, they support an array of common 3d audio standards that I dont really know that much about. I'd love to know more about hoe the gamedevs feature-sets & capabilities have evolved over time... most coverage is alas ultra consumer facing & abstract; getting some intimicacy with technically what is possible now vs then would be fascinating. I do think Creative has continued doing some refinement on their dedicated cards, but, like, in general, I think the other answer to the question is just that we are damned near perfection. We have really smart folk telling us we're making things worse by having too high a sample rate (>=192kHz, see Monty's https://people.xiph.org/~xiphmont/demo/neil-young.html https://people.xiph.org/~xiphmont/demo/neil-young.html & newer excellent audio myth videos), there's so little noise left to chase out to drive SNR higher, THD is tiny. Many laptops & gaming motherboards have really really good audio outputs, which are like $4 more cost for the person making the system for nearly flawless output, and even cheap stuff has gotten quite fine (but boy can engineers still cut corners & create trashfire designs, especially on low end systems, but it's gotten harder!). What's kind of exciting in the past half decade is that Intel realized that on-card processing needed effective commodification if it was to survive. Each chip/driver maker making their own bespoke solutions like back the 90s was going nowhere & the only effective pushback against forever doing more & more on the cpu was to make the sounnd hardware more usable, easier to implement consistently & well. To that end, they did the amazing working of making SOF (sound open firmware) which is an implementable reference firmware anyone can use & ship for sound devices. It's a community effort now, to make a orchestrator/controller that implement commom driver interfaces, & figures out how to use a slate of DSPs effectively to do thr job, which under the hood is what soundcards have been. Now everyone can work together to use these DSPs effectively & well, whatever chips eith ehatever DSPs on them you happen to have. AMD is one other noted user, I forget who else. https://thesofproject.github.io/latest/introduction/index.html https://thesofproject.github.io/latest/introduction/index.ht...
- pengo 4y agoImprovements in architecture, bus speeds and external ports mean there now no need for audio to be handled by an internal card; Thunderbolt or USB is more than adequate. This has moved the focus to "external soundcards", more commonly referred to as audio interfaces.
- peteforde 4y agoFormer MT-32 and CM-64 owner, here! For what it's worth, if you have a small discretionary budget, I would recommend a "top of the low-end" DAC to anyone who listens to a lot of music. I "did my own research" and concluded that for me, the Topping D10s USB DAC was the correct amount of gadget. It has RCA outputs and supports 384kHz audio, which needs to be enabled in your sound settings. When I got it set up, it was as if my previously disappointing desk stereo speakers and preamp combo took a great sigh of relief and the sound opened up. Everything sounds more defined, I can hear where the instruments are positioned in the soundstage, and I am now one of those people who appreciates Bandcamp allowing FLAC downloads. For me, this was worth CAD$139. https://www.amazon.ca/gp/product/B08CVBKHFX/ https://www.amazon.ca/gp/product/B08CVBKHFX/ <- currently "unavailable" but likely easy to locate via search
- Dracophoenix 4y agoI appreciate the offer, but I'm not looking for any products. Rather, I'm interested in the historical events that led to the present circumstances. Also, I'm certainly a fan of your romplers. Now if only I had the discretionary budget to find a couple of those in working order.
- anigbrowl 4y agoUSB If you're serious about audio you just plug a cable into your breakout box and have your interfaces. converts, and preamps there. Your sound hardware can be anything from a pure i/o to an elaborate instrument under computer control. You can do audio synthesis and compositing on the CPU, GPU (not so different from a DSP) or external hardware. Soundcards are only 'gone' in the sense that PCI cards are less important because many people use laptops and the audio built into motherboards is more than Good Enough for everyday purposes.
- timc3 4y agoProbably going to sound pedantic, but a breakout box is different from an external audio interface or convertor. Breakout box typically only converts from one socket to another socket, like this one: https://www.tascam.eu/en/bo-16dxout https://www.tascam.eu/en/bo-16dxout External audio interface (sometimes wrongly called a sound card): https://www.rme-audio.de/fireface-ufx.html https://www.rme-audio.de/fireface-ufx.html Convertor: https://www.rme-audio.de/m-32-m-16-ad.html https://www.rme-audio.de/m-32-m-16-ad.html Actually a sound card: https://www.rme-audio.de/hdspe-aio-pro.html https://www.rme-audio.de/hdspe-aio-pro.html which can utilise a breakout cable or external convertor
- sys_64738 4y agoThey're commodity items that eventually get folded into the main CPU to reduce costs for manufacturing. This is the majority of the market.
- yardie 4y agoIt went from $30 PCI card with a $10BOM to a <$1BOM chip directly on the motherboard.
- zxspectrum1982 4y agoAC97 I. e. onboard audio chips becoming good enough for 99% of the people.
- tenebrisalietum 4y agoAC97 (1997) was the first blow - this was Intel's improvement on the defacto SB16 interface (and not compatible with it) and was around the time audio started being integrated into motherboards. This is also around the time it started to be common for pre-built systems to integrate functionality into the motherboard, such as VGA, audio, USB, and in some cases even AGP video all as part of a chipset. The peak of PC audio probably matches the peak of the "HTPC" wave that happened in the first half of the 2000's - PCs designed to be put under your TV and replace your stereo. But also, laptops started getting cheaper and more popular as the late 90's turned into the 2000's and beyond - where integration of components was even more valued. Then smartphones started to take over in the 2010's. The culture is different now. These days, the young people don't have stereos anymore, they might have at best have a TV soundbar or some really good wireless speakers, or a couple of bluetooth speakers, and the phone is the centerpiece of the personal audio experience now. Hi-Fi that's not dedicated to making your car rattle or be \blasted at 500w-per-channel volume over a bar/club PA speaker is dead. Desktop PCs are for businesses which need only good enough audio for business purposes, and gamers who probably want to spend money on a GPU over audio.
- exabrial 4y agoThey're alive and well: https://www.behringer.com/product.html?modelCode=P0BK1 https://www.behringer.com/product.html?modelCode=P0BK1 This is the unit I have and I'm quite happy with it. It's on the "low end" of "good". It has a surprisingly low noise floor. Lacks sophisticated routing and switching. Latency is really well at 192khz, good enough for live mixing, as low as you have the CPU mmmph to handle it. They only take off in price from here, up to thousands of $.
- oneplane 4y agoThey aren't relevant anymore for the same reason that USB cards, serial cards, network cards and SATA cards aren't relevant anymore. They still have their niche, and in commercial settings you'll still see HBAs (with SATA but mainly SAS), 10G+ network cards, and audio interfaces, but but for most of the personal computers the level of 'better than good enough' was already reached a while ago. There is no point to using an add-in card if the facility is now on the main board and can do the task to the user's wishes. The same thing can be said about many previously modular components where more and more is now simply a function of the main board itself. Take all the legacy I/O which used to be various chips, often on various add-in boards. They were all condensed into one single Super IO chip that can do all of it, but at a fraction of the size, cost and energy usage. A lot of peripherals used to be implemented in separate chips and sometimes even discrete logic. If we were to try to do that today we'd either have to cut 90% of the currently available standard features or make the mainboard ten times as big to be able to implement it the old school way.
- fffobar 4y agoWhat does a sound card actually do, besides ADC and DAC?
- mav88 4y agoThe Aureal had hardware 3d audio which has yet to be matched today.
- Merad 4y agoAt least in terms of gaming I think multi-core CPUs killed them. A big argument for sound cards used to be that they'd give you higher quality audio and use less CPU. I can remember benchmarks from the mid 2000s showing less CPU usage with a dedicated sound card vs onboard sound. But by the time you get to the early 2010s anyone building a mid to high end gaming PC was using a quad core CPU, and with 4+ cores it's really hard to care if onboard sound is using a few percent extra CPU. And while 3d audio is/was a cool concept, most people don't really have a sound system that will really take advantage of it. Even most "serious gamers" that I know use headphones or stereo speakers... now that I think about it I'm pretty sure I'm the only person in my friend group with a 5.1 speaker setup on my PC.
- an_aparallel 4y agoHI HN, long time reader - first post I felt super compelled to respond to. This is a massive bugaboo in the audio industry in my opinion. I have always been a PCI soundcard user - and still am to this day, but industry trends are stopping this. I think a big part of this is due to laptops/ipads and the like becoming more popular devices, as well as from a useability standpoint - companies optimise for succesful adoption into a users system - than technical specifications. I started my DAW with a Terratec soundcard with midi + stereo audio ins and outs roughly 20 years ago. Fastforward 7 years - i bought an early USB interface - the NI Audio Kontrol 1 to use with a laptop. I could run everything on it - take it out and about - cool!! Fastworward another few years - and i got more serious about audio and bought a Lynx PCIe AES card (now without midi) - to use with an Apogee Rosetta 800 (8 in / 8 out). Now we're getting there. But - not an all in one solution. In 2022 - surprisingly - the only (?) companies doing full PCIe audio solutions are Lynx and RME. In a fresh session in FL Studio or Ableton - with a sample buffer rate of 64 (the lowest) i enjoy latency of 0.72m/s. This cant be beaten by USB. However - that's not a deal breaker for most people sadly. It greatly saddens me that audio in general is a second class citizen with regards to tech advancement. It still blows my mind that the Atari STE with MIDI in built onto its circuit still thwarts the tightness in the midi department - of a brand new full specced blazing machine. We need more development for Realtime O/S in the midi world.
- timc3 4y agoI moved over to Thunderbolt plus Audio over Ethernet. This is where the growth is (Dante etc) in the high end. I think I have 60 channels of IO and thinking of adding another 40. USB is good enough for a lot of people, though I am not a fan so that covers the average prosumer. MIDI is a totally different subject, but I can run MIDI clock from audio which is as tight as it gets these days. See USAMO from Expert Sleepers.
- an_aparallel 4y agoUSAMO doesnt help with something like finger drumming/keys - i wish there was a reversed version of it, i believe it was talked about at some point - converting output into audio - decoded in the pc - for tighter timing.
- keepquestioning 4y agoWhat DSP does the OP-1 use?
- martinowen836 4y ago[flagged]
- analog31 4y agoI've tested USB audio adaptors, ranging from cheapies from Amazon, to a PreSonus recording interface. In fact, without resorting to really fancy measurement gear, an audio adaptor is close to the only thing good enough to test an audio adaptor. I've also tested the audio output of phones, built-in PC audio jack, etc. I use PC audio to test analog audio circuits that I make, so I've made it my business to know the quality of my measurements. I've also checked out the specs on the chips used in those devices. The delta sigma conversion technique is one of the wonders of the modern world. The fact is that the audio quality coming out of those devices is stunning, and probably doesn't need to be better. I can see where a recording studio might want to spend more on "overkill" to make the artifacts of their digital interface a non-issue, but for the rest of us, we're living in a golden age of audio.
- simplyaccont 4y agoThere are a lot of mentions how onboard audio killed sound cards and that there are usb audio adapters. This is right till you want something a little bit out of the ordinary: usb dac with 5.1 that supports hardware decoding of DSD/etc . Most of the options have either $x000 price tag. The next best thing is to use A/V Receiver via HDMI
- deleted 4y ago[deleted]
- nde9ZYunCA9Y82q 4y ago> on-board sound became good enough You answered it yourself there. Sound hardware started being integrated into the motherboard and/or southbridge/PCH. (Although a minor quibble... on-board sound *started existing*. Back in the days of sound cards the only on-board sound would've been a PC Speaker which... well, it can do beeps of various frequencies, but that's about it.) Old sound cards also had various synthesis and MIDI stuff, instead of playing sampled audio, which is great in theory but... then your audio sounds different on every different hardware. Also, these days CPUs are fast enough to do a lot of the synthesis in software (and have extra cores so you're not stealing cycles from something else). That way, even if you really wanted synthesis, not only do you not need extra hardware, it also sounds the same "everywhere".
- djmips 4y agoPeople just use USB sound devices now. Things like Motu and Scarlett.
- b20000 4y agoi don’t know what you are talking about. audio interfaces never went away. they became external due to USB and firewire. and creative stopped making them. pro audio companies primarily make and sell them now as they did back then. RME and MOTU are some examples.
- nickt 4y agoThere's still a lot of interest in the retro computing community - keropi and marmes (http://pcmidi.eu http://pcmidi.eu) have built a few cards, including what many view as an ultimate retro sound card, the Orpheus, which uses some OG components such as the YMF289B OPL3 and has wavetable daughterboard expandability. While it's new, it's true to the character and spirit of the 1990's cards, with the benefit of modern manufacturing and better quality components than Creative were using at the time. Looking forward to the Orpheus II! https://www.vogons.org/viewtopic.php?f=62&t=88957 https://www.vogons.org/viewtopic.php?f=62&t=88957
- CrendKing 4y agoHuman vision is way more information heavy than human hearing. Just how our species is physically. When the Realtek chips become good enough for audio consumers in 00s, the market for dedicated sound cards no longer exist there. Of course, they still exist for audio producers and professionals.
- wombat-man 4y agoBecause of reasons, I wanted an optical in. So I got a sound blaster card. It worked fine but the software was kinda... bad. For something that was not engaged most of the time it would sometimes take a lot of CPU according to task manager. Not really sure what the issue was, but ended up disabling the card when I wasn't using it.
- fortran77 4y agoI have some "audiophile DACs" and they all either USB or SPDIF interfaces from the computer. So there's no need for a sound "card" -- it's now a USB or SPDIF device that plugs into the computer's port.
- arminiusreturns 4y agoThe last pci soundcard I had was the Razer Barracuda AC-1 [1] which I really wish I had kept now. Paired with the headset it was made for, the Barracuda, it was at the time a pretty amazing piece of hardware for the price. I think software is just eating lots of things... 1. https://www.phoronix.com/review/590 https://www.phoronix.com/review/590 2. https://www.modders-inc.com/razer-barracuda-hp-1-8-channel-gaming-headphones/2/ https://www.modders-inc.com/razer-barracuda-hp-1-8-channel-g...
- imwillofficial 4y agoOnboard sound cards got good
- midislack 4y agoThey still exist, but they're mostly external. For example I'm using my Parasound preamplifier as a sound "card" right now (it has a super nice Wolfson DAC).
- sfortis 4y agoI was lucky enough to live the fascinating journey from PC speaker to AdLib, SoundBlaster, SoundBlaster AWE64, Roland LAPC-1 (what a f#^n piece of hardware!), Yamaha SW60 and Gravis Ultrasound. Glory days!
- numlock86 4y ago> and the audio enthusiasts moved on to external DACs and $2000 headphones While good studio-grade audio monitors are available for less than $200 (Beyerdynamic DT990 Pro for example) I don't see what a soundcard offers that an external DAC doesn't. If anything most soundcards I find are quite lacking some much needed features compared to most DACs, which probably is the answer to your question.
- franky47 4y agoAs stated by others, external sound "cards" (boxes would be a better term) are still prevalent in pro-audio applications, and may have evolved from internal cards not only for the convenience of plug-and-play, but to allow accessing cables more easily than diving behind a PC tower. There are still "cards" being made for pro-audio users, that embed DSPs for computing plugin algorithms [1]. Not quite the same application, but an interesting parallel. [1] https://www.avid.com/products/pro-tools-hdx https://www.avid.com/products/pro-tools-hdx
- pdpi 4y agoThe answer is simple: Who benefits from a soundcard? For your average consumer, built-in audio is plenty good. Not much reason to get any extra hardware at all. For audio enthusiast consumers who want better than what onboard offers for some reason, an internal card is only useful for desktp computers, whereas external DACs are uasable on mobile devices and laptops - and that's what most people use. For audio producers, an internal soundcard can't physically fit the I/O you need. 1/4" jacks, XLR, that sort of thing, so older professional cards all had breakout boxes. If you're going to have a breakout box anyway, might as well have the whole device be self-contained and plugged in through Firewire (or, more recently, USB or TB). Depending on your setup, you might even have these things rack-mounted.
- otherme123 4y agoIn the early 90's, if you wanted audio you had to buy a card. Of course, you compared and you wanted the best for your bucks, so instead of the cheapest $30 you could get a Sound Blaster for $50 with full duplex and a MIDI port, it sounded like a great deal. Never used the MIDI, rarely the mic. We bought cards with capabilities we never needed, so when motherboards came with integrated audio that allowed us to plugin the headphones, we forgot about audio cards. It's now a product for pros. I remember buying extra cards for ethernet, for interfacing SATA drives, for USB ports... All of them got integrated in the motherboard. The only card that seems to hold strong is the graphics.
- dusted 4y agoMultiple tings: Desktop PCs have become a niche, more people have laptops than Desktop PCs, so that already reduces the market for dedicated internal sound cards significantly. Desktop PC motherboards now come with integrated DACs that are "good enough", and if you care enough that they aren't, you'd have a hard time arguing for an internal solution over an external one anyway.
- rickdeckard 4y agoIntel came with AC'97 as a "good enough" onboard solution for audio, with standard drivers and all mainstream capabilities. No MIDI-port, no fancy spatial audio, just good-enough stereo out and mic/line-in. It forced the dedicated soundcard vendors to justify the add-on price by pushing features like multichannel, Surround sound codecs, hardware controls etc, but none of those features were of mainstream interest. Total sales volume for dedicated soundcards dropped, economics of scale dropped, prices had to increase, pushing the products even more into niche...
- echelon 4y ago> no fancy spatial audio That's disappointing. Where can we go if we want spatial audio? It feels like spatial audio would be a huge boon to games instead of calculating and modeling sound directionality on the CPU.
- rickdeckard 4y agoSpatial Audio came back later (late 90s) in a standardized way with Microsoft DirectSound. Before that, most spatial audio was either some very specific codec of the soundcard vendor a game had to explicitly support, or some psychoacoustic post-processing which added little benefit and was mostly there for the wow-effect in bundled demo apps... I vaguely remember CreativeLabs pushing a custom 3D Sound API with "EAX" to justify their dedicated HW, with dedicated logo and everything, and several games supporting it. It worked well for a while but gaming was a much smaller market back then so it probably wasn't sustainable to target a niche of an already small market... It's the typical story of an industry where providing the mainstream needs funded development for providing the exceptional, and then someone came along to undercut by providing only the mainstream needs
- rickdeckard 4y ago> That's disappointing. Where can we go if we want spatial audio? You could build a Dolby Atmos PC setup for those handful of games which support it (history repeating). Or you get yourself a PS5...
- thatjoeoverthr 4y agoI wanna add the death of the synthesizer. There was no way to ship a game with a soundtrack without a hardware synthesizer, due to storage and CPU power. Hardware synthesizers could differ in quality. Listen to what this musician did with under 50 kb using the SNES hardware synthesizes: https://youtu.be/gkCcvoJ09gU https://youtu.be/gkCcvoJ09gU In the 90s, CD audio could handle some soundtrack work but without looping, and it would obviously block disc reads. However you have now significant storage and hardware compressed audio decoders. So, soundtracks are shipped as compressed waveforms. All decoders will play them the same way. There is no differentiation.
- ABoredBirb 4y agoI have an Asus STX II dedicated sound card and it is a very substantial improvement over built in sound cards, to the point i'd never consider having a PC without one. Most people have just never tried anything better and thus live under the illusion that the built in sound cards are "good enough", rather than the lowest common denominator. Lack of marketing, maybe? A myth that you need to fork over thousands for a complicated audiophile setup to get very incremental improvements over the baseline? Probably a combination of these is to blame.
- RoyBatty89 4y agoThey're still around, I use one because the sound chip on my motherboard somehow failed. I'm allowed to use a subwoofer and 2 sets of speakers I got at goodwill for like 20 bucks. These speakers I use were like 200 dollar speakers back in the 90s so despite them being old they're still good and still work fine. Soundblaster mainly makes the soundcards, granted mines old from 2013 but it works fine on a modern PC. I just checked the site and they made a 2022 version so there's obviously STILL a demand for them, probably because it's hard to get an inexpensive subwoofer unless you buy second hand and it's actually cheaper to buy a separate sound card for 45 bucks and buy used speakers than buy a modern bluetooth or USB one. I saw other more expensive options but went with the least expensive because I needed sound and believe me it's better than the soundbar I used before for music.
- RoyBatty89 4y agoThey're still around, I use one because the sound chip on my motherboard somehow failed. I'm allowed to use a subwoofer and 2 sets of speakers I got at goodwill for like 20 bucks. These speakers I use were like 200 dollar speakers back in the 90s so despite them being old they're still good and still work fine. Soundblaster mainly makes the soundcards, granted mines old from 2013 but it works fine on a modern PC. I just checked the site and they made a 2022 version so there's obviously STILL a demand for them, probably because it's hard to get an inexpensive subwoofer unless you buy second hand and it's actually cheaper to buy a separate sound card for 45 bucks and buy used speakers than buy a modern bluetooth or USB one. I saw other more expensive options but went with the least expensive because I needed sound and believe me it's better than the soundbar I used before for music. If you're an audiophile who wants to use your computer as a stereo with older speaker setups? They're still useful. Most prefer headphones now but personally I actually like using my setup even if I was kinda forced into it by a sound chip failure.
- tuneloud0 4y ago[flagged]
- martinowen836 4y ago[dead]
- aristofun 4y agoThe bottleneck with sound is human ears + end device (headphones, speakers). 10 years ago even many budget sound cards had outperformed the capabilities of an average human ear and an average headphone. There’s not much room left for growth. As opposed to much more complex and dimensional video data.