3 ms·
How is latency avoided? I've not paid attention to streaming games or looked how it works. If your mouse input needs to go via the internet to control the 3d ch
by exodust 4y ago
How is latency avoided? I've not paid attention to streaming games or looked how it works. If your mouse input needs to go via the internet to control the 3d character on screen, how is there not a noticeable lag compared to a local rendering of the game?
- solarkraft 4y agoI think networks are simply that good now.
- dbttdft 4y agoThey aren't. The people who advocate stream gaming are precisely like this guy in the article who bought 400 games and never played any of them.
- NikolaNovak 4y agoPartially it's modern speedy networks; but partially it's also the player. There are people who need (and people who believe they need) 165HZ or heck 240HZ screen, 8000Hz Mouse, and notice every millisecond of lag. And there are people like me and apparently Scalzi :-). My experience with GeforceNow was perfect. I'm sure somebody with better reflexes and more into competitive multiplayer would find it complete unacceptable.
- NikolaNovak 4y agoJust measured, and I have 10-12ms network latency end to end, from my computer to the Geforce servers. There may be some fuzz factor and complications, but again, for me it's neglible.