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Huge Godot fan! Built a prototype of a VR app, myself, ran it wirelessly -- and the whole process was very, very smooth. Love it! Isn't this a bit of a problem
by meltyness 4y ago
Huge Godot fan! Built a prototype of a VR app, myself, ran it wirelessly -- and the whole process was very, very smooth. Love it!
Isn't this a bit of a problem for people with dyslexia? I'm sure a compatibility layer could be built -- or since you can script Godot with C++ or Python, that some workaround could be found. I feel like asking here would jilt my response, but I know someone who has dyslexia, and it greatly hampers, at the very least, their motivation to deal with any type of software.
Furthermore, it looks like their motivation for removing it is simply usage-rate... wouldn't that suggest maybe that the problem isn't Visual Script, but possibly that the market demanding it couldn't figure it out? To that, there is an explanation of how to use NativeScript at https://docs.godotengine.org https://docs.godotengine.org but there's a barrier that you have to take the 3-hour tutorial geared towards GDScript (not VisualScript) in order to get an introduction to the Godot Engine state machine hierarchy, so there's no real pathway to using it for the target market without the barrier of regular coding.
- aaronfranke 4y agoThe problem is that there are no contributors interested in improving VisualScript, so it has stagnated. If interested contributors show up, they are still welcome to work on VisualScript in the form of a GDExtension. If nobody offers to do the work for free, the three options are to remove it from the engine, let it stagnate and stay unusable, or pay core contributors to work on VisualScript. The latter of which takes away time and money from other things they could be working on.