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In Factorio, my defenses are usually pretty weak, because they can never keep up with the growth of my factory. Instead, I take out biter camps before they beco
by mcv 4y ago
In Factorio, my defenses are usually pretty weak, because they can never keep up with the growth of my factory. Instead, I take out biter camps before they become a threat. So there's not much tower defense about it for me.
It sounds like in Mindustry, taking out camps to prevent an attack doesn't work?
On the other hand, building very compact comes naturally to me. My Factorio journey had been mostly about learning to use more space so the factory stays scalable when it needs to grow. But I'm very bad at that; everything eventually turns back into super cramped space-efficient spaghetti.
- shawabawa3 4y ago> It sounds like in Mindustry, taking out camps to prevent an attack doesn't work? No, it's a more traditional tower defence format where there are set waves that spawn on a timer, there's nothing you can do except build defences to kill the enemies that spawn
- blktiger 4y agoFor many levels the enemies come from "off screen" so there is no base to attack. There are some levels where you are supposed to send troops to destroy the enemy base, but once you beat that level if your base there comes under attack the enemies come from "off screen" again from what I remember.
- hajile 4y agoThe enemies spawn into a restricted area when the spawn counter finishes. There are some maps that require you to invade the enemy base too, but they also spawn invading enemies and those bases have defense towers like yours does, so you aren't just going to walk in and deal with it.
- nindalf 4y agoDestroying biter camps in Factorio makes them evolve faster. Maybe that’s why you’re finding the enemies hard to keep up with?
- mcv 4y agoI haven't really had any problems with that. Sometimes there's a brief period where some camps are too powerful for me to engage with, but soon enough there's a new technology that gives me an edge against them again (modular armor, tank, artillery).