4 ms·
I really like Mindustry. One place where Mindustry is clearly better than factorio is the feel of trying to build things quickly. It's very satisfying to lay s
by Strilanc 4y ago
I really like Mindustry.
One place where Mindustry is clearly better than factorio is the feel of trying to build things quickly. It's very satisfying to lay something down fast. A stumble there is that the keyboard combinations are chorded but not overlap-free. So you hit like 1-3 for one thing and 3-1 for another, which means if you change your mind you can't abort a chord by starting another. Quite frustrating in the moment.
Another "so close to greatness" problem is that the campaign doesn't allow you to trust your friends to run separate parts of the planet. You all have to be on the same map at the same time.
- Aeolun 4y ago> the campaign doesn't allow you to trust your friends to run separate parts of the planet I think this is more of a technical issue, not something the campaign is designed to prevent. Besides, what would be the fun in playing by yourself on separate maps?
- Strilanc 4y agoThere are often cases where some small thing needs to be dealt with in one map, like flip one switch, and it's hugely disruptive to have to drag everyone to get it done. I also disagree that it can't be fun to work together separately. One person working on getting thorium working while another works on plastanium and then they ship to each other sounds appealing to me.
- MauranKilom 4y agoLast we played, the "send from one base to another" building (I forgot the name) worked much faster when you were in the sending base instead of the receiving one. So when topping off resources before launching to an adjacent map, it would usually be most efficient for everyone to hop to the resource-sending base for a minute and then hop back to the (now fully-supplied) bridgehead, then finally launch to the new map. In this case it's more the game design that's questionable (why does stuff behave so differently based on whether or not we are in the map?), but there simply are occasions where you have to check or fix something real quick, and requiring everyone to more or less stand by in those situations is pretty dull.
- TillE 4y agoFactorio is quite deliberately designed so that you gradually progress from somewhat tedious manual construction to conjuring blueprinted designs out of thin air with fully upgraded robots. It's very satisfying.
- Strilanc 4y agoThat's always something I found unsatisfying about factorio, actually. I always use mods like construction nanobots so that I can start copy pasting from the start. The manual precise placement of early buildings is so tedious otherwise. I also thought that the belt laying automation added in factorio 1.0 (that made it stay in a straight line as you dragged and added undergrounds as needed) was a massive improvement to the game feel.