5 ms·
This seems like something that should be expected? Every time the WFH battle has come up over the last few years, there are always people talking about how they
by tpmoney 4y ago
This seems like something that should be expected? Every time the WFH battle has come up over the last few years, there are always people talking about how they’re able to do all their days work in 4 hours and spend the rest of the time idle “pretending to work”. Is it really surprising that as a result of this companies are reevaluating how much slack time their employees have? Especially as wages and demand for wages due to inflation have spiked, you can probably shore up some of that demand just by dropping some of those 4 hour employees and using their wages to pay others to become 6 hour or 8 hour employees. Sure it’s unrealistic for a company to expect every employee is 100% engaged 40 hours a week, especially in knowledge / creative work we’re sometimes unplugging and downtime is exactly what the job requires. But it seems equally unrealistic to crow about how the pandemic has demonstrated that WFH is perfectly fine and had no negative impacts because everyone was already only putting in 20 hours a week and not expect that to have caused companies to make a shift.
- MAGZine 4y agoI think we've built companies and cultures that are incompatible with long-term employment and happiness. Anyone who joins a company can crank full 8+ hours a day for a while to establish themselves (and a reputation). The "problem" is, as people establish themselves, the problem domain becomes less exciting. There's less urgency to crank indefinitely. They settle into a pattern that involves fewer hours, though those hours are more productive because they know the ropes. There is a sweet spot where someone knows enough to be productive but isn't yet complacent. This is the spot that every employer dreams of: employees cranking, full speed, productively, for 8 hours. It's just not sustainable. You can fire people and try and keep turning over staff such that everyone stays in that sweet spot, but you'll eventually end up with a different sort of headache when your staff has no organizational memory for why decisions were made. The people who built things and have the long-term visions have left, and those who pick up the torch try will never have the same big-picture in their head. The challenging bit is how do you separate someone who works 3h a day because that's all they can sustain (and they're just being realistic), and those who work 3h a day, could work more, but chooses not to? I'm not sure you want to force either out, but can you incentivize the latter to produce more?
- BlargMcLarg 4y agoHere's the real challenge: stop thinking in hours, limit upper bounds so employees don't inevitably fall into a race to the bottom (like what is happening now). If your 3-hour-could-be-8 made adequate contribution, whatever that is, that's enough. If it takes them 8 to get to where the other is, incentives will push them to do so.
- csa 4y ago> If your 3-hour-could-be-8 made adequate contribution, whatever that is, that's enough. If it takes them 8 to get to where the other is, incentives will push them to do so. This works great until you PIP an underperforming female, minority, or person over 40. The discrimination lawsuits will make the company regret their progressive stances. You wouldn’t believe how many times I have seen this happen. The median outcome is a settlement with no admission of guilt (usually because it’s cheaper than the alternatives), and the person now has a job for life or is given severance until they get a comparable position elsewhere (and they won’t be rushing).
- treis 4y agoI think there's plenty of people that would crank out code* given a sane supporting organization. The issue is that most organizations aren't sane and there's little incentive to crank out code. Incentives are generally (1) finish 5 points of stories per week and (2) build a resume/promotion package. Both of those sound okay but tend to be wrought with perverse incentives. (1) leads you down the path of padding estimates so you don't miss. It also means if you finish early you don't really want to pull in more stories. That tells people you're padding estimates and they'll push you to lower estimates or take on more stories. Then when you need that padding it's not there. So if you finish your work on Wednesday it's better to chill and look busy instead of doing more. (2) is just obviously bad. Delivering complicated projects and supervising other employees makes you look better. So projects get complicated and teams get bloated. *Crank out code should probably be "build functionality according to good practices" but doesn't really change the point.
- zmgsabst 4y agoI think software is just an immature profession — so we don’t have a good idea of what a day looks like. Looking at my day as a carpenter, then: - 30 minutes break - 30 minutes startup/cleanup - 1 hour moving stuff/between jobs - 6 hours ostensibly working; 4-5 hours focused And what I expect of SDEs, now: - 1 hour breaks - 1-2 hours communicate (email, CRs, meetings, etc) - 1 hour continuing education/corporate overhead - 4-5 hours writing code/tasks I’m always skeptical when I hear people are doing more than around 4 hours of coding a day — and start to wonder what’s being skipped.
- akmarinov 4y agoThere’s no way you can sustain 8 hours/day of productive work 5 days a week as a developer. It’s not working a field or packing boxes, there’s a mental component that gets exhausted over time.
- tiahura 4y agoBiglaw attorneys routinely bill 2200 hours a year in 6 minute increments. Add in nonbillable work and self-written off time, and many of these attorneys work 60+ hour weeks. Plus, they do this into their 50’s.
- jelled 4y ago6 minutes billed is rarely the same thing as 6 minutes worked.
- tiahura 4y agoCorrect. It’s usually like 30. You have to open the file, find the email you were going to respond to, double check with whoever that the answer is “yes”, look up the other attorney’s phone number, double check your calendar to make sure the date works, call you spouse to make sure they can pick up the kids that day, and then call the other attorney. If you think Biglaw clients, with in house counsel that used to be at biglaw, blindly pay padded bills at $800/hr, you are mistaken.
- bluefirebrand 4y agoSure. I could do that too as a software engineer. How much you bill and how much you work aren't necessarily the same. Why would you think they are?
- tiahura 4y agoThey’re not the same. In addition to the 40-60 hours a week of billable work, they do 10-20 hours of nonbillable work as well.
- 4y ago
- marcus_holmes 4y agoThe difference between working from home and working in the office is not how many hours of productive work you do, it's in what you do with the rest of the day. Every single study done on it shows that creative staff (including engineers) are more productive working where they are less disturbed, that open-plan offices are the least productive environment, etc. So it's utterly unsurprising that people get more productive working from home and can do 8 hour's office work in 5 hours at home. But even aside from that, if you can complete your work in 6 hours, but can't leave the office for another 2-4 hours because of the office culture, then you'll spend those 2-4 hours doing random stuff in the office. If you're at home, you can leave Slack on and go do something useful. It's not only that WFH gives people more time, it's that it removes the "you must pretend to be busy for 25% of your workday" restriction. As always, a negative reaction to WFH is a sign of bad management culture. Good managers are happy that their people are getting more done and happier about it. Bad managers see "they're only doing 20 hours a week if they work from home!" and are angry about it.
- jollyllama 4y agoSo is it a question of the work day or where you work from?
- marcus_holmes 4y agoI'm not sure I understand your question completely, but if I understand it right, this is more a question of "are you hired to do 40 hours a week at work, or are you hired to perform a set of tasks?". The objections to WFH tend to come from managers who manage by insisting their employees do at least 40 hours in the office each week, rather than measuring actual output and productivity, because it's easier. A similar question is: If you're super efficient and get your work done quickly, can you end your day early and go home?
- jollyllama 4y agoSorry, let me clarify. In your GP comment, you say "But even aside from that, if you can complete your work in 6 hours, but can't leave the office for another 2-4 hours because of the office culture, then you'll spend those 2-4 hours doing random stuff in the office. If you're at home, you can leave Slack on and go do something useful." I think I agree with your second paragraph entirely. To me, two issues are being conflated here: the location of the work (wfh vs office) and the length of the work day. The benefits of wfh you are describing sound like they could more or less also come from a 6 hour work day. Ignoring commute time (it's an issue, but just for simplicity's sake). You'd be able to do useful things around your house just the same if you were in an office for 6 hours and able to go home. Some would describe what you're saying as "slacking" for those hours outside the six, but I don't see it that way. Instead, wfh has become a socially acceptable vehicle for a shorter work day. It allows workers to achieve a shorter work day while bypassing those arguments. I think productive discussion around the issue is impossible until these issues are disentangled.
- deleted 4y ago[deleted]
- csa 4y ago> you can probably shore up some of that demand just by dropping some of those 4 hour employees and using their wages to pay others to become 6 hour or 8 hour employees. Sure. Do this if you want to kill morale and be chronically understaffed (either not enough bodies or not enough qualified bodies) for the rest of your existence. This type of mentality breeds mediocrity for a number of reasons, the main one being that A-players will run away from teams/companies structured around these heuristics. Furthermore, they will make sure all of their A-player friends are aware of this environment. Good managers and good management teams have no issues with productivity of in-office or remote workers. If your team or company is actually having productivity issues (rather than using productivity as a precursor to a rif), then point that finger at the management and management culture.