3 ms·
Having read Masters of Doom, it does seem that Romero was mostly a good designer for Carmack and that specific project, but not a world-class designer in the ge
by beeboop 4y ago
Having read Masters of Doom, it does seem that Romero was mostly a good designer for Carmack and that specific project, but not a world-class designer in the general sense. I don't say this to disparage him, I'm sure he's a great guy. Just the impression I've gotten.
- 1123581321 4y agoIt wasn’t that Romero wasn’t a world-class designer, it’s that he was good at every part of making games, and he did a great job on a bunch of them, culminating in Doom, but the industry was turning into a place for larger teams and specialists insanely great at doing one thing for long hours (i.e. the Carmacks.) That’s according to the book, not necessarily real life, of course…