4 ms·
In a name: John Romero First off, I want to state that John is a wonderful human being and a great designer. He's a delight to talk with and the effort and out
by dleslie 4y ago
In a name: John Romero
First off, I want to state that John is a wonderful human being and a great designer. He's a delight to talk with and the effort and outcomes he is responsible for is commendable.
In the early days of PC gaming lead designers were well known and often printed on the box of games; think Sid Meier, Chris Sawyer, Roberta Williams, Tim Schafer, hell even Derek Smart. It's my impression that this wasn't particularly true in consoles, or even on mac or amiga; save for some notable exceptions like Hideo Kojima and Shigeru Miyamoto.
But John Romero and Ion Storm are, I believe, the cause of the trend towards star designers being stopped dead in its tracks. John was hyped up as an absolute all-star designer, with the infamous "John Romero is going to make you his bitch" advertisement campaign for Daikatana; with the cost overruns, and the product's flop in the market, investors and publishers became exceedingly wary of tying their dollars and projects to the names of specific developers. They'd poured money into Ion Storm, and now Ion Storm's products were critically tainted by way of association with Romero. (A shame, because Anachronox is a rather nice game).
After that, it became difficult and a point of contract negotiation for contributing developers to _even have their names in the credits_. Publishers became so protective of their brands and their associations that they were deeply concerned about what developer names were tied to their products.
- beeboop 4y agoHaving read Masters of Doom, it does seem that Romero was mostly a good designer for Carmack and that specific project, but not a world-class designer in the general sense. I don't say this to disparage him, I'm sure he's a great guy. Just the impression I've gotten.
- 1123581321 4y agoIt wasn’t that Romero wasn’t a world-class designer, it’s that he was good at every part of making games, and he did a great job on a bunch of them, culminating in Doom, but the industry was turning into a place for larger teams and specialists insanely great at doing one thing for long hours (i.e. the Carmacks.) That’s according to the book, not necessarily real life, of course…