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I think this ties into the idea of MMORPGs. I used to play them a lot until I realized they were not fun, just addictive; they make you feel like you're accompl
by fferen 15y ago
I think this ties into the idea of MMORPGs. I used to play them a lot until I realized they were not fun, just addictive; they make you feel like you're accomplishing something by leveling and gaining skills, when really it's only your character that's improving - you're not getting better at anything.
- jdh 15y agoI felt this way a decade ago when my wife and I rented Season 1 of the show 24. I never enjoyed it, but felt strangely compelled to find out what happened in the next episode, and would stay up too late watching. After one season I decided that was enough of that addiction.
- 5hoom 15y agoI really hated the politics and rhetoric of 24, but was somehow compelled beyond my will to watch every single episode. I knew it was unhealthy as I'd stay up way too late and ended up getting weird & anxious (head full of of right-wing fantasy combined with prolonged sleep depravation). Unlike you I didn't kick the addiction & i've now seen every season. Damn you and your insidious cliff-hangers Jack Bauer! :P
- Joakal 15y agoI didn't watch it because it got cliché pretty fast like LOST. The worst offender I reckon was Dragonball Z [0]. I realised this pattern and that greatly put me off many games and movies, eg WoW, FarmVille, etc. It was a grind. I want something novel. [0] Do: Scream, build up tension, to be continued, until Infinity. Replace scream with drama (twists).
- Natsu 15y agoOuch. I watched that back on TV a decade ago when I had no idea what I was getting into. Longest "15 minutes" ever. They're supposed to be fighting on a planet that's about to explode... but the planet patiently waits to blow up until their fight is over... which takes almost forever. Ugh.
- tomjen3 15y agoAlias has the same problem. The best solution I have ever heard is to watch the first few minutes of the next episode to solve the cliffhanger. But excessive cliffhangers are mostly what turned me of Lost.
- iansimon 15y agoHere's how to avoid that: when you realize you're watching for that reason, go on Wikipedia and read the entire plot synopsis.
- guard-of-terra 15y agoIn my experience 24 was pretty fun (we LOVED the main character) until they nuked the fridge in the later episodes. Same thing with Warehouse 13. But that wasn't boredom-related. Perhaps you just don't match with this series and should have stopped earlier.
- Swizec 15y agoSame story for me as far as MMORPG's, Farmville and similar go. I get super addicted for a week and play probably 8 hours a day, then I just get bored. The whole thing is vaguely addicting, but ultimately completely uninteresting. If I'm going to watch a character level up I'd much rather hit the gym. The increasing weights you can lift offer a nice chance for some nerdy analysis while you're also actually doing something useful.
- bostonvaulter2 15y agoWhat did you use for the analytics? Or was it just spreadsheets?
- gavingmiller 15y agoI use a program called Beyond the White Board (http://beyondthewhiteboard.com/ http://beyondthewhiteboard.com/) it's $3/month. It's mainly built around CrossFit, but you could easily tailor it for your own workouts. Like a good geek, I tried to "roll my own" and use spreadsheets, but after 2-3 months I realized that the $3/month was a better usage of my resources.
- Swizec 15y agoI didn't really run any super advanced analytics. But when you're there 2 hours a day 6 days a week, it tends to stick in your mind when you're progressing and when you aren't. But to give you a sense, it took me 3 years to go from 50kg to 64kg body weight (first ~8kg was in 6 months or so). 64 is my IBM limit so it's incredibly difficult to go up from that. I could squat-lift 130kg, benchpress about 80kg, biceps curl around 25kg and so on ... it was epic. I've since taken up boxing and in a way it's even awesomer.
- matwood 15y agoI've tried various methods, but a little notebook seemed to always work the best. Of course you can always transfer some data to a spreadsheet if you want a chart or something, but the only thing I really ever check is "the last time I did this exercise for this target reps what weight did I use and how many did I get?" Use that number to determine what to do today. Checking takes about 20 seconds. I now have years of weight training workouts in my little notebooks :)
- ivankirigin 15y agoI had some roommates in college that played Diable II like beasts. Once, when they thought they were online but weren't, we heard a scream through the wall, "Fuck! I'm not getting any experience from this!" We laughed for a while at that one while we browsed videos of people getting hurt on ebaum's world.
- mst 15y agoDiablo II is actually the one game I return to, time and time again - but not really so much for the game as the socialisation. I've never had a battle.net account - instead I've always played co-operative LAN with friends. The madness and the glory, the "oh shit" moments where you start cursing under your breath and everybody else piles over to where you are to help, and the tactical analysis over pizza - that's what Diablo II's about for me. I think the advent of MMORPGs with voice communication has made them much more social - a friend of mine who's a serious WoW player spends as much time talking about his guildmates as he does about the gameplay.
- cantbecool 15y agoYou basically described my life during junior high. That same type of phenomenon happened often before I finally convinced my Mom to upgrade to DSL, with the excuse that I could find homework help on AOL even quicker, which is true, but I had ulterior motives. I really just wanted to play Starcraft online with real people without a crappy connection. I was a single child and had zero friends within a 3-mile radius. Video games were a close friend back then.
- _delirium 15y agoI haven't gotten into them myself in that way, but many people who are into MMORPGs have a significant social aspect to it, not just level-grinding. I'm ambivalent about the question overall, but it doesn't seem inherently worse than the many other ways that people socialize and entertain themselves.
- nandemo 15y agoPaul contrasts two situations, the first exemplified by the "watching TV all day" example, the second by "staying all day at the office doing busywork while not accomplishing much". Playing MMORPGs all day seems rather like the first, not the second.
- gizzlon 15y agoReally? I disagree.. Wow often felt like "busywork", especially compared to other games, that are actually fun most of the time. The grinding kil-15-wolfs type of missions often had me going: "ok, only 3 left.. phew"
- jwdunne 15y agoI do have to disagree with you. "busywork" makes it look like you're doing work. Often you can get away with it. You might very well be doing work but you're not really doing anything of value. World of Warcraft can feel like work but you're not really trying to pass it off as work. If you managed to do that, who ever you work for certainly has some issues!
- gizzlon 15y agoah, you're right.. s/busywork/work/
- jquery 15y agoI take issue with this. I think MMORPGs can be a LOT of fun. The problem is, like with anything, eventually it stops being fun and feels more like work. As soon as that happens, most people have the good sense to quit. However, MMORPGs have just enough "community" to keep some people playing long after the stopped enjoying it. I myself quit playing MMORPGs years ago and will readily admit I do not enjoy them anymore. But I can't deny the thrill I had when I first started playing through World of Warcraft when it first came out. Did I get better at anything useful? Not really. But that's okay. There's more to life than an endless treadmill of getting better at things.