5 ms·
Maybe I’m in the minority here but I really did not like the feature and many people I tried to explain the feature to were confused that it existed.. “no no do
by xt00 4y ago
Maybe I’m in the minority here but I really did not like the feature and many people I tried to explain the feature to were confused that it existed.. “no no don’t tap the screen, you need to PUSH on the screen to make it do the action”.. and I would get a look like “huh?? Push on the screen? Why what’s that gonna do..” people saying pushing hard on the screen is intuitive seemed to live in a different bubble of people than I interacted with..
- drclau 4y agoI initially liked it, but gradually grew to dislike it. Having to press hard on the screen of a hand-held device that would be quite expensive to repair if dropped is just not a good idea. I ended up reducing the force setting to the minimum, and still felt it wasn't practical.
- glhaynes 4y agoI don't think it was likely to damage the display (though, yeah, it feels iffy), but there's just something about having to exert force when you're used to lightly tapping that just feels … burdensome. No less burdensome than its tap-and-hold replacement, so, I don't miss it.
- drclau 4y agoI want to clarify, I was not saying the finger pushing on the screen can damage the display, but rather that doing so increases the risk of dropping an already thin and slippery device.
- failTide 4y agoso I'm relatively anti-phone and have been for a while. There was a period of time where I didn't have a smartphone for a few years. When I started using an iPhone again, I realized I couldn't figure out how the heck to delete apps. It was kind of infuriating. I eventually had to look it up online, but the answer wasn't the top one. After reading enough answers I realized the 3d touch was the reason, and that I was touching too lightly or too hard or whatever. I was so out of the loop that I had no idea the feature existed. When I eventually looked it up, all I could think was "how the hell was I supposed to figure that out?".... maybe they explained it during one of those apple conferences everyone watches?
- wowokay 4y agoThis is interesting, it was always intuitive for me, like most VR controls. It's interesting to hear that it wasn't intuitive for others.
- failTide 4y agoI'd been using iPhones without that feature since 2008, and there was really no reason for me to assume there was a fundamental change. Everything else was basically the same until I tried to delete some apps. I suppose if my first iPhone was one that had this functionality, maybe I would have figured it out.
- mokus 4y agoI’ve been using iPhone 6S since it was the flagship and I still don’t know any 3D Touch operations or shortcuts. I actually had to look up just now to double-check that this phone even has it and it isn’t disabled. I’m sure I could find a cheat sheet if I cared but generally I think of “intuitive” as being something you’d discover naturally at least once in nearly 7 years of daily use.
- flappyeagle 4y agoYou never needed to Force Touch an icon to delete. It has been long press since the first iPhone. But your confusion is an example of the main problem. It’s hard to discover and easily confused with long press (if you try to Force Touch and don’t apply enough pressure eventually you’re going to leave your finger there long enough to activate long press)
- NikolaNovak 4y agoI kinda agree, but also... NOTHING about modern phones is "intuitive". Every time I have to introduce a modern phone to a 70yo+ family member, I come to that realization promptly. Swipe from bottom to switch programs? Swipe from top left and top right to get different (IMPORTANT!) panels? Why are three lines a "Menu"? But sometimes it's dots, or a gear icon, and they're never in the same place. On iPhone, there's no real unified "Back" button - chase it down from application to application with different context and result every time. On Android, unified buttons (including reliable and predictable "back") exist but their location and icons are not intuitive either. I also encountered opposite problem than described - when I tell people to hold-press, they exert force. It's a natural, intuitive thing for most of them - they're trying to press hard. But the mere notion you need to hold-press anything? Completely unintuitive. Like everything else on a modern phone :-/
- pessimizer 4y ago"Intuitive" usually just means "what I'm used to and I can't remember when it was confusing anymore."
- kube-system 4y agoI bought the iPhone SE partly because I find the swipes from the bottom confusing to use too.
- deleted 4y ago[deleted]
- trebbble 4y ago> Swipe from bottom to switch programs? Swipe from top left and top right to get different (IMPORTANT!) panels? Why are three lines a "Menu"? But sometimes it's dots, or a gear icon, and they're never in the same place. On iPhone, there's no real unified "Back" button - chase it down from application to application with different context and result every time. On Android, unified buttons (including reliable and predictable "back") exist but their location and icons are not intuitive either. The single, physical home button was fucking genius and iOS6 and earlier were the only operating systems I've ever seen that my very-old-and-with-significant-mental-decline grandmother might have been able to use regularly without a ton of help. Then iOS7 came out, and later they got rid of the home button. So much for that. > On Android, unified buttons (including reliable and predictable "back") If the back button's reliable, that's a recent development. It spent at least a decade being the "YOLO" button that might do any damn thing. Absolutely terrible, and complete usability poison for non-nerd users. Or maybe this was sarcasm and I'm missing it.
- eddd-ddde 4y agoI remember when they shipped me a mac book pro for work, I literally was unable to click on stuff, I had to ask in a discord server for help until someone mentioned pushing, turns out you don't tap to click, you push, which was so weird at first. Eventually however, the track pad was the one thing I really enjoyed about using an apple product.
- meatmanek 4y agoYou can absolutely tap to click on a Mac trackpad. I don't know what the default is, but this behavior is configurable in system preferences.
- gnicholas 4y agoYep, I also never loved it. I didn't find it to be very precise, and it took so long to kick in that the replacement system (long touch) is just about as fast for me.
- giobox 4y agoI did sort of like the press slightly to move the text carat, but my biggest complaint is the level of pressure needed to activate never felt really consistent to me - there is a sort of range of pressures it worked across, I could never get reliable muscle memory for activating it with 100% success rate. I think people arguing this was intuitive are extremely misguided; it has almost zero discoverability unless you read about it or are shown. I always assumed the bigger issue is that because this is strain based, extrapolating the feature to an iPad sized screen was possibly too challenging without resorting to something like an array of strain gauges to measure across the display. IIRC, no iPad ever got this feature. Given how it worked on an iPhone sized display, I can imagine challenge increases with screen size of measuring this accurately. One also has to imagine that when Apple reviewed their usage metrics, was this feature even worth the cost to ship?