3 ms·
> However, as much as I miss it every time I fail to accurately select text on iOS, I don't mourn its loss Yes, it's slightly worse now but for a greater cause
by mrtksn 4y ago
> However, as much as I miss it every time I fail to accurately select text on iOS, I don't mourn its loss
Yes, it's slightly worse now but for a greater cause and the greater cause, IMHO, is the unified interaction model on mobile devices. If not all devices and apps are using it there's no reason to having it.
In the Android world there are tons of exotic stuff, novel ideas and even "standards" that go nowhere unless Apple implements it.
There is a magic in general availability. I think, if all Apple devices had it, it could have been possible to rely on its existence and build the UI with that assumption in mind. With just some devices having it, you need to have few versions of the UI to handle each case.
- someguydave 4y agoI too enjoy the removal of innovation and excellence in the quest for equality comrade
- mrtksn 4y ago> I too enjoy the removal of innovation and excellence in the quest for equality comrade I think you misunderstood. This is not an argument for equality at all, the problem with patchy support is that few bother to implement features against because it costs time and money and as a result fades into usbcuirity. Having uniform platform is a very effective for innovations success. It makes sense for Apple and the developers to have the hardware based 3D touch with a software based alternative so that it can work on all devices the same way.
- deleted 4y ago[deleted]
- Dylan16807 4y ago> There is a magic in general availability. I think, if all Apple devices had it, it could have been possible to rely on its existence and build the UI with that assumption in mind. With just some devices having it, you need to have few versions of the UI to handle each case. The way you get there is by putting it into everything for several years. Cutting it after three is the opposite of working for that greater cause.
- mrtksn 4y agoWhat if it's not feasible on iPad?
- Dylan16807 4y agoThere's a capacitor layer behind the screen and there's a tiny actuator for vibration. I don't see how it wouldn't be.
- mrtksn 4y agoFor some reason, no iPad had it. Maybe it becomes problematic on large screens, maybe the user experience degrades on large screens because of simple physics i.e the the strength needed for applying pressure becomes uncomfortable since it will act as a lever in the hands of the user? Maybe the force the user can apply when iPad is on a table(no lever effect) and when is handheld(strong lever effect, user needs counterforce on the other end of the screen to achieve firm press) is far too different to reliably activate the gesture?
- saagarjha 4y agoTiny actuator? The Taptic Engine is quite large.
- Dylan16807 4y agoNot compared to a tablet.